Skip to content

Bump leonsteinhaeuser/project-beta-automations from 1.2.0 to 2.2.1 (#… #44

Bump leonsteinhaeuser/project-beta-automations from 1.2.0 to 2.2.1 (#…

Bump leonsteinhaeuser/project-beta-automations from 1.2.0 to 2.2.1 (#… #44

Triggered via push July 1, 2024 13:19
Status Success
Total duration 5m 49s
Artifacts

cut-release.yml

on: push
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

12 warnings
build (Release)
Artifact pattern :release/TEdit_*.zip did not match any files
build (Release)
Artifact pattern:release/TEdit_*.zip did not match any files
build (Release): src/TEdit.Common/TEditColor.cs#L820
'TEditColor.PackedValue' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L992
'TEditColor.TEditColor(uint)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/Exceptions/TEditFileFormatException.cs#L24
'Exception.Exception(SerializationInfo, StreamingContext)' is obsolete: 'This API supports obsolete formatter-based serialization. It should not be called or extended by application code.' (https://aka.ms/dotnet-warnings/SYSLIB0051)
build (Release): src/TEdit.Common/TEditColor.cs#L838
'TEditColor.TransparentBlack' is obsolete: 'Use Color.Transparent instead. In future versions this method can be removed.'
build (Release): src/TEdit.Common/Geometry/RectangleInt32.cs#L7
Field 'RectangleInt32.emptyRectangle' is never assigned to, and will always have its default value
build (Release): src/TEdit.Common/Geometry/RectangleFloat.cs#L7
Field 'RectangleFloat.emptyRectangle' is never assigned to, and will always have its default value
build (Release): src/TEdit.Configuration/Objects/TileProperty.cs#L53
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build (Release): src/TEdit.Configuration/WorldConfiguration.cs#L114
The variable 'ex' is declared but never used
build (Release): src/TEdit.Terraria/World.cs#L51
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build (Release): src/TEdit.Terraria/World.cs#L60
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.