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Port of Upstream Digi Legs #38

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@Arokha Arokha commented Nov 3, 2023

KillianKirilenko and others added 30 commits September 20, 2023 00:37
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).

Added the raptors and bats to the maint pred list.

Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
Allows multiple belly stages in borgs along side changing the naming scheme to assist downstream
Adjusts the vore panel's contents to reflect the new system
I meant to do this when changing the vore panel. Oops.
Replaces an active broken fusion reactor on the alien ship with a harmless prop
Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one
Fixes belts and pouches not being able to hold power tools
Borg belly overlays can be supported by both sleepers and vore panel bellies
While I was investigating an unrelated bug relating to deployable ships, I noticed there was a compile bug with one of the deployable ships. This fixes that. Also adds a bit more power to an adminbus ship.
Bumps [pillow](https://github.com/python-pillow/Pillow) from 9.3.0 to 10.0.1.
- [Release notes](https://github.com/python-pillow/Pillow/releases)
- [Changelog](https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst)
- [Commits](python-pillow/Pillow@9.3.0...10.0.1)

---
updated-dependencies:
- dependency-name: pillow
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <[email protected]>
…rge2/pillow-10.0.1

Bump pillow from 9.3.0 to 10.0.1 in /tools/mapmerge2
Altevian Adjustments - Descriptions & Small Tweaks
Fixes a couple things that were missed with the recent tool refactor as well as porting being able to set conveyors to a faster speed from chompstation
Fixes conveyors + Ports speed changing
Wulf and others added 28 commits October 23, 2023 23:32
I forgor to add it there
Adds big round glasses, and adjusts the entries for the ITG id fluff items so they aren't tied to a specific character, since I have the same thing on multiple characters.

As part of this I made it so that glasses can appear above hair and things if they have the appropriate var set. (Otherwise glasses sprites mostly get covered up by any hair that gets near your eyes). All the other glasses behave the old way, but this should allow people to make some glasses appear above hair and things if they want to in the future.
Adds New Antler Ears + Variant (and fixes previous antler sprite)
Makes it so when "handle"-ing an ahelp as staff, a message is sent to discord
Adds a preference to NOT see subtles/whispers even if sender is OK with it or if admin
…ements

Attempt to prevent players joining with neither OOC notes nor flavour
Added a bunch of british snacks! Wine gums, pasties, sherbet saucers, custard creams, bourbon biscuits, sausage rolls, scotch eggs and 'shrimps and bananas'.

There is no normal way to obtain these right now, and I will add one soon. But for now I had to get them off my PC to be safe as I am moving my repository.
Adds nifsoft uploaders for Mass Alteration
Fixes constant runtimes in mob.dm
Creates prompt to rename faxes if using default name, updates bundle naming logic
Added a vending machine that stocks all desatti foods. Included in random vending machine choices.

Added rhubarb and custard sweets.

Added pork pies.

Added a sweets crate to cargo hospitality orders.

Fixed desatti jaffa cake crate having only one box instead of ten.
Added protein to meat items and coco to chocolate items
@Arokha Arokha closed this Nov 3, 2023
@Arokha Arokha deleted the leggies branch November 3, 2023 02:14
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