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44 changes: 44 additions & 0 deletions
44
ModularTegustation/_adventure_console/adventure_events/general/jazz_end.dm
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/datum/adventure_event/jazz_end | ||
name = "Jazz at the End" | ||
desc = "IN THE DISTANCE YOU HEAR JAZZ" | ||
adventure_cords = list( | ||
"You find youself in a location that resembles the moon.<br>\ | ||
Grey sand crunches beneath your feet<br>\ | ||
and a cold chill lingers in the air.<br>\ | ||
Since entering this place the only sound you have heard<br>\ | ||
is the sound of jazz playing in the distance.", | ||
|
||
"A short distance away from where you entered is a<br>\ | ||
record player calmly spinning a phonograph record<br>\ | ||
under a sky with no stars. Around the record is<br>\ | ||
a leather chair and a wooden table with a empty glass.<br>\ | ||
It feels like someone used to live here... but not anymore.", | ||
|
||
"You leave this world with its last tune.<br>\ | ||
For a moment you close your eyes and enjoy the music.<br>\ | ||
When you open your eyes your back on the path back home.", | ||
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||
"Your hand calmly pulls the needle up from the record.<br>\ | ||
Your met with a silence that drowns out your own breathing.<br>\ | ||
A world without a heartbeat. A silent world.<br>\ | ||
You regain your composure and walk away from the area.<br>\ | ||
As the world dims around you,<br>\ | ||
you find youself back on the path back home.", | ||
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||
) | ||
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||
/datum/adventure_event/jazz_end/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H) | ||
switch(cords) | ||
if(1) | ||
BUTTON_FORMAT(2, "FOLLOW THE MUSIC", M) | ||
return | ||
if(2) | ||
BUTTON_FORMAT(3, "LEAVE THE LAST TUNE", M) | ||
BUTTON_FORMAT(4, "STOP THE RECORD", M) | ||
return | ||
if(3) | ||
AdjustStatNum(SLOTH_STAT, ADV_EVENT_STAT_EASY) | ||
if(4) | ||
AdjustStatNum(GLOOM_STAT, ADV_EVENT_STAT_EASY) | ||
|
||
return ..() |
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|
@@ -79,4 +79,4 @@ | |
if(8) | ||
BUTTON_FORMAT(9, "REST", M) | ||
return | ||
. = ..() | ||
return ..() |
37 changes: 37 additions & 0 deletions
37
ModularTegustation/_adventure_console/adventure_events/limbus_company/allaround_cleaner.dm
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/datum/adventure_event/allaround_cleaner | ||
name = "Mirror Shard:All Around Cleaner" | ||
desc = "YOU HEAR A ROBOTIC VOICE AND SMELL SANITIZER" | ||
adventure_cords = list( | ||
"<b>I wipe everything.<br>\ | ||
Cleaning is enjoyable.<br>\ | ||
I like to be the same as others.<br>\ | ||
...<br>\ | ||
I am frankly troubled.<br>\ | ||
The model next to mine boasted that it has multiple parts that others dont.<br>\ | ||
Is that what makes one special?<br>\ | ||
Am I special the way I am?<b>", | ||
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"<b>No. I am not special.</b><br>\ | ||
Disregarding the answer, it gives a stern reply.<br>\ | ||
<b>I will keep living an ordinary life, the same as now, just as assigned to me.</b><br>\ | ||
Then it disappeared into the dark, spinning at a surprising speed.", | ||
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"<b>Am I not special, not special, not special?</b><br>\ | ||
After giving a lagged reply, it suddenly began tearing off all the cleaning gadgets from its body and crashing into walls.<br>\ | ||
It rubbed its body on other objects while sparks flew off as if it was trying to attach things to it.<br>\ | ||
It only stopped after a while.<br>\ | ||
<b>Maybe I wanted to be special.</b><br>\ | ||
It had already disappeared when the empty voice seemed to reach the ears.", | ||
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) | ||
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/datum/adventure_event/allaround_cleaner/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H) | ||
switch(cords) | ||
if(1) | ||
BUTTON_FORMAT(2, "YOU ARE SPECIAL", M) | ||
BUTTON_FORMAT(3, "YOU ARE NOT SPECIAL", M) | ||
return | ||
if(3) | ||
AdjustStatNum(GLOOM_STAT, ADV_EVENT_STAT_EASY) | ||
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||
return ..() |
56 changes: 56 additions & 0 deletions
56
ModularTegustation/_adventure_console/adventure_events/limbus_company/ambling_pearl.dm
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/datum/adventure_event/ambling_pearl | ||
name = "Mirror Shard:Ambling Pearl" | ||
desc = null | ||
adventure_cords = list( | ||
"The barren mudflat reeks of salt and rot.<br>\ | ||
What little jade-colored seawater is left there<br>\ | ||
doesn’t seem to have anything inside.<br>\ | ||
A giant clam walks before you.<br>\ | ||
With each step it takes, it sprays a fetid green muck.<br>\ | ||
Is the clam the source of the contamination,<br>\ | ||
or is it working to contain the filth?.", | ||
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||
"Ability Challenge", | ||
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"You contain some of the slime in a glass jar.<br>\ | ||
This isn’t simply a mass of filth.<br>\ | ||
Numerous hatchlings swim inside.<br>\ | ||
These tiny creatures are feeding on each other<br>\ | ||
could they be the clam’s offspring?", | ||
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"You approach with a glass jar in hand.<br>\ | ||
However, hesitation takes hold, and you eventually turn around.<br>\ | ||
You couldn’t stand the thought<br>\ | ||
of reaching out to contain that filth.<br>\ | ||
In fact, you get the feeling that it’s something you mustn’t hold.", | ||
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"You wade through the virescence.<br>\ | ||
With each step, the foul mud<br>\ | ||
brings terrible pain to one’s feet.<br>\ | ||
You can no longer move forward.<br>\ | ||
Besides struggling to wade through,<br>\ | ||
you worry that your legs might slough off if you go farther.<br>\ | ||
While you were hesitating,<br>\ | ||
the clam walked off into the distance.", | ||
) | ||
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/datum/adventure_event/ambling_pearl/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H) | ||
switch(cords) | ||
if(1) | ||
BUTTON_FORMAT(2, "SAMPLE THE GREEN SUBSTANCE", M) | ||
BUTTON_FORMAT(5, "APPROACH THE CLAM", M) | ||
return | ||
if(2) | ||
CHANCE_BUTTON_FORMAT(ReturnStat(GLOOM_STAT), "GLOOM", M) | ||
CHANCE_BUTTON_FORMAT(ReturnStat(GLUTT_STAT), "GLUTTONY", M) | ||
. += CoinFlipping(M) | ||
return | ||
if(3) | ||
AdjustCurrency(ADV_EVENT_COIN_EASY) | ||
AdjustStatNum(LUST_STAT, ADV_EVENT_STAT_EASY) | ||
if(4) | ||
AdjustHitPoint(-10) | ||
if(5) | ||
AdjustHitPoint(-4) | ||
|
||
return ..() |
34 changes: 34 additions & 0 deletions
34
ModularTegustation/_adventure_console/adventure_events/limbus_company/ardor_blossom.dm
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/datum/adventure_event/ardor_blossom | ||
name = "Mirror Shard:Ardor Blossom Moth" | ||
desc = "ORANGE LIGHTS FLUTTER DOWN THIS PATH" | ||
adventure_cords = list( | ||
"Orange circles float in the air before your eyes.<br>\ | ||
The lights flutter and dance in the air, creating a haze.<br>\ | ||
Something is burning to death within.<br>\ | ||
Would you be scorched as well if the flames touched you?.", | ||
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||
"Enchanted by the haze, you extend a finger,<br>\ | ||
waiting for one of the lights to land.<br>\ | ||
A glimmering ball gently perches on your digit.<br>\ | ||
Then, a fire engulfs it.<br>\ | ||
Another glow attaches to your body, then four, then eight.<br>\ | ||
They multiply until you have been entirely shrouded in light.", | ||
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"Resisting the temptation to reach out,<br>\ | ||
you decide it’s better to stay away from such dubious warmth.<br>\ | ||
You feel a cold wave crawl up your spine in an instant, but it may be the right choice.<br>\ | ||
Even children know not to play with fire.", | ||
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) | ||
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/datum/adventure_event/ardor_blossom/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H) | ||
switch(cords) | ||
if(1) | ||
BUTTON_FORMAT(2, "REACH OUT", M) | ||
BUTTON_FORMAT(5, "TURN AROUND", M) | ||
return | ||
if(2) | ||
AdjustHitPoint(-10) | ||
AdjustStatNum(WRATH_STAT, ADV_EVENT_STAT_EASY) | ||
|
||
return ..() |
59 changes: 59 additions & 0 deletions
59
ModularTegustation/_adventure_console/adventure_events/limbus_company/blubbering_toad.dm
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/datum/adventure_event/blubbering_toad | ||
name = "Mirror Shard:Blubbering Toad" | ||
desc = "YOU HEAR A SAD CROOHOO" | ||
adventure_cords = list( | ||
"<b>Croohoo, croohoo, croohoo.</b><br>\ | ||
A giant toad cries inside a cave.<br>\ | ||
Patches of dark blue resin cover the cave.<br>\ | ||
This resin is like gloom.<br>\ | ||
A sap of gloom, not quite like tears or sadness.<br>\ | ||
The toad holds this resin.", | ||
|
||
"Ability Challenge", | ||
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"<b>Croohic, croohoo.</b><br>\ | ||
The toad’s cry is dull and heavy.<br>\ | ||
It doesn’t seem to have understood what it heard.<br>\ | ||
After crying like that a few more times,<br>\ | ||
it hopped away from its spot.<br>\ | ||
All that’s left is the sticky blue resin.", | ||
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"<b>Cruh-huh, croohoo.</b><br>\ | ||
The toad makes a different noise as if to answer.<br>\ | ||
It sounds like an affirmative reply.<br>\ | ||
It extracts its long blue tongue,<br>\ | ||
snatching a person from our group.<br>\ | ||
Sometime later, they walked back out of its mouth.<br>\ | ||
They seemed drenched<br>\ | ||
in moisture, or gloom.", | ||
|
||
"An indeterminate amount of time passes.<br>\ | ||
As you waited for the toad to finish its cries,<br>\ | ||
it gazed into us, closing and opening its eyelids slowly.<br>\ | ||
With a quick, slick sound,<br>\ | ||
a long blue tongue<br>\ | ||
popped out towards us.<br>\ | ||
An eyeball belonging to the toad<br>\ | ||
was on its tongue.<br>\ | ||
When we picked it up,<br>\ | ||
it blinked its other eye at us<br>\ | ||
before going on its way.<br>\ | ||
Was that its thanks for lending an ear?" | ||
) | ||
|
||
/datum/adventure_event/blubbering_toad/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H) | ||
switch(cords) | ||
if(1) | ||
BUTTON_FORMAT(2, "MIMIC THE CRY", M) | ||
BUTTON_FORMAT(5, "SIT AND WAIT", M) | ||
return | ||
if(2) | ||
CHANCE_BUTTON_FORMAT(ReturnStat(GLOOM_STAT), "GLOOM", M) | ||
. += CoinFlipping(M) | ||
return | ||
if(4) | ||
AdjustHitPoint(5) | ||
if(5) | ||
AdjustStatNum(PRIDE_STAT, ADV_EVENT_STAT_NORMAL) | ||
|
||
return ..() |
53 changes: 53 additions & 0 deletions
53
ModularTegustation/_adventure_console/adventure_events/limbus_company/chicken_strife.dm
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/datum/adventure_event/chicken_strife | ||
name = "Mirror Shard:Chicken Strife" | ||
desc = "THE SMELL OF CHICKEN AND HEAR A HEATED ARGUMENT" | ||
adventure_cords = list( | ||
"Some folks are blocking the way.<br>\ | ||
Theyre sitting on a deck, yelling at each other.<br>\ | ||
<br><b>Look at this succulent piece! The rich juice running down the fibers of luscious meat This is what chicken is about!</b><br><br>\ | ||
<br><b>Wrong. This piece has a clean taste, with not an ounce of grease tainting the tongue. This is the real deal.</b><br><br>\ | ||
The two turn around at the same time to face you.<br>\ | ||
<br><b>You there! Tell us which is better.</b><br>", | ||
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"<br><b>Thats true.</b><br><br>\ | ||
<br><b>An irrefutable point.</b><br><br>\ | ||
They lowered their hands and settled down.<br>\ | ||
<br><b>What a strange thing we were fighting over.</b><br><br>\ | ||
<br><b>Theyre right The one truth is that the chicken is always right.</b><br><br>\ | ||
After a passionate handshake, the two gave you their bucket of chicken.<br>\ | ||
<br><b>A wise gourmet such as yourself deserves both pieces. Please, take this, we insist.</b><br>", | ||
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"<br><b>You see! The drumsticks are better!</b><br><br>\ | ||
<br><b>You dont know what good taste is.</b><br><br>\ | ||
The person holding a chicken breast let out a baffled sigh.<br>\ | ||
<br><b>Ey! Heres your reward. You deserve a drumstick of your own.</b><br><br>\ | ||
Satisfied, the one with a drumstick handed you another from the bucket.<br>\ | ||
<br><b>Im counting on you to keep that leg up!</b><br><br>\ | ||
Unsure of what youre being trusted with, you left the table with the drumstick.", | ||
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"<br>There aint no way! Youd give up this banquet of juiciness?</b><br><br>\ | ||
<br><b>Its fat, not just juice. The breast is healthy, light, comes in hefty servings, and is easy to eat! its obviously the reasonable choice.</b><br><br>\ | ||
The person holding a piece of chicken breast pleasantly remarked.<br>\ | ||
<br><b>Here, a reward for you. Take this breast.</b><br><br>\ | ||
A sizable piece was brought out of the bucket.<br>\ | ||
<br><b>Best of luck with your gains. I hope you stay healthy.</b><br><br>\ | ||
Unsure of what youre supposed to gain, you left the table with the chicken breast.", | ||
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||
) | ||
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/datum/adventure_event/chicken_strife/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H) | ||
switch(cords) | ||
if(1) | ||
BUTTON_FORMAT(2, "CHICKEN IS CHICKEN, DUH", M) | ||
BUTTON_FORMAT(3, "GOTTA BE THE DRUMSTICKS, ALL RICH AND JUICY", M) | ||
BUTTON_FORMAT(4, "THE BREAST OF COURSE, UNSULLIED AND SPOTLESS", M) | ||
return | ||
if(2) | ||
AdjustStatNum(WRATH_STAT, ADV_EVENT_STAT_EASY) | ||
AdjustStatNum(GLUTT_STAT, ADV_EVENT_STAT_EASY) | ||
if(3) | ||
AdjustStatNum(WRATH_STAT, ADV_EVENT_STAT_EASY) | ||
if(4) | ||
AdjustStatNum(GLUTT_STAT, ADV_EVENT_STAT_EASY) | ||
|
||
return ..() |
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