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Iterations
##Iteration 1: ###Overview: Work out core game mechanics.
Serving assets ###Front End: Tank (rectangle) with drill in box.
Box has perimeters, tank can’t leave box.
Push up to move the direction of the drill
Push right or left to rotate the side the drill is on
Push down to move the direction opposite the dril.
WBN: Walls in box, tank can’t drive through walls. ###Back End: Research websockets. Figure out how to get 2 players in one game. (NOT DOING, JUST LEARNING)
Serve maps.
Putting a player into a game. ##Iteration 2: -MVP ###Overview: Physics
NPC implementation
multiplayer implementation.
Player Pipeline ###Front End: Collision logic.
Obstacles
Targets
###Back End: Actually do websockets.
Keep track of users
Put users into the game
Pull users out of the game.
##Iteration 3: -Preferred product. ###Overview: Working multiplayer ###Front End: Player opt in/out
Two Tank players implemented
Scoring
Points for killing tanks
Points for bonus objectives.(targets)
###Back End: Feed Users into game
Extract Users out of game.
##Iteration 3: -Overflow ###Overview: Extra features (mostly frontend) that would be nice to include given time ###Front End: WBN: radial movement.
WBN: Smooth exit from game.
Countdown
Music tone
WBN: Music
WBN: Bullets
WBN: 4 player multiplayer.
WBSN: Sound effects.
WBN: Arcade Cabinet look using html/csss