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qb-garages

ATENTION: THIS SCRIPT USES THE LATEST VERSION OF THE RADIALMENU AND QB-CORE

This is a qb-garages script that uses the radialmenu to retrieve and park vehicles. Almost everything is fully customizable to the last bit!

For screenshots scroll down

Dependencies

Installation

Drag 'n Drop replace for qb-garages.

  • Delete qb-garages.
  • Drag the downloaded qb-garages folder into the [qb] folder.

Features

  • Public Garages
  • House Garages
  • Gang Garages
  • Job Garages (Supports only owned cars for now...)
  • Depot Garages
  • Blips and names
  • Custom DrawText
  • Water Garages
  • Aircraft Garages

Screenshots

image

image

image

image

Config Example

Everything that says optional can be omitted.
 -- GARAGE CONFIGURATION EXAMPLE :
    ['somegarage'] = {
        ['Zone'] = {
            ['Shape'] = { -- Create a polyzone by using '/pzcreate poly', '/pzadd' and '/pzfinish' or '/pzcancel' to cancel it. the newly created polyzone will be in txData/QBCoreFramework_******.base/polyzone_created_zones.txt
            vector2(-1030.4713134766, -3016.3388671875),
            vector2(-970.09686279296, -2914.7397460938),
            vector2(-948.322265625, -2927.9030761718),
            vector2(-950.47174072266, -2941.6584472656),
            vector2(-949.04180908204, -2953.9467773438),
            vector2(-940.78369140625, -2957.2941894532),
            vector2(-943.88732910156, -2964.5512695312),
            vector2(-897.61529541016, -2990.0505371094),
            vector2(-930.01025390625, -3046.0695800782),
            vector2(-942.36407470704, -3044.7858886718),
            vector2(-952.97467041016, -3056.5122070312),
            vector2(-957.11712646484, -3057.0900878906)
            },
            ['minZ'] = 12.5,  -- min height of the parking zone, cannot be the same as maxZ, and must be smaller than maxZ
            ['maxZ'] = 20.0,  -- max height of the parking zone
            -- VERY IMPORTANT: Make sure the parking zone is high enough - higher than the tallest vehicle and LOW ENOUGH / touches the ground (turn on debug to see)
        },
        label = 'Hangar', -- label displayed on phone
        type = 'public', -- 'public', 'job', 'depot' or 'gang'
        showBlip = true, -- optional, when not defined, defaults to false
        blipName = 'Police', -- otional
        blipNumber = 90, -- optional, numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
        blipColor = 69, -- optional, defaults to 3 (Blue), numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
        blipcoords = vector3(-972.66, -3005.4, 13.32), -- blip coordinates
        job = 'police', -- optional, everyone can use it when not defined
        vehicleCategories = {'helicopter', 'plane'}, -- categories defined in VehicleCategories
        drawText = 'Hangar', -- the drawtext text, shown when entering the polyzone of that garage
        ParkingDistance = 10.0 -- Optional ParkingDistance, to override the global ParkingDistance
        SpawnDistance = 5.0 -- Optional SpawnDistance, to override the global SpawnDistance
        debug = false -- Optional, will show the polyzone and the parking spots, helpful when creating new garages. If too many garages are set to debug, it will not show all parking lots
        ExitWarpLocations: { -- Optional, Used for e.g. Boat parking, to teleport the player out of the boat to the closest location defined in the list. 
            vector3(-807.15, -1496.86, 1.6),
            vector3(-800.17, -1494.87, 1.6),
            vector3(-792.92, -1492.18, 1.6),
            vector3(-787.58, -1508.59, 1.6),
            vector3(-794.89, -1511.16, 1.6),
            vector3(-800.21, -1513.05, 1.6),
        } 
    },

parking vehicle using target

local garageName = 'pdgarage'
    exports['qb-target']:AddBoxZone(garageName, vector3(469.51, -992.35, 26.27), 0.2, 0.2, {
        name = garageName,
        debugPoly = true,
        minZ = 26.80,
        maxZ = 27.10,
    }, {
        options = {
            {
                type = "client",
                action = function ()
                    TriggerEvent('qb-garages:client:ParkLastVehicle', garageName)
                end,
                icon = 'parking',
                label = 'Park Vehicle',
            },
        },
        distance = 3
    })

loaf_housing

Add this to your loaf_housing/client/functions.lua all the way at the bottom:

exports('HasHouseKey', function(propertyId)
    local stringId = tostring(propertyId)
    local data = cache.ownedHouses[stringId] or cache.houses[stringId]
    return exports['loaf_keysystem']:HasKey(GetKeyName(propertyId, data.id))
end)

Credits

  • ARSSANTO - For making code style suggestions and helping me improve the performance.
  • JustLazzy - I used part of his qb-garages script.
  • bamablood94 - I used part of his qb-garages script.
  • QBCore Devs - For making an awesome framework and enabling me to do this.
  • QBCore Community - Thank you so much for everyone who's been testing this!

Support

Join my Discord server: https://discord.gg/pqcug3XSQx

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

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