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fix: changed stack size of armor to 1
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Roelymole committed Jan 9, 2025
1 parent b077dd0 commit 4f6241a
Showing 1 changed file with 16 additions and 16 deletions.
32 changes: 16 additions & 16 deletions src/main/java/dev/galacticraft/mod/content/item/GCItems.java
Original file line number Diff line number Diff line change
Expand Up @@ -326,22 +326,22 @@ public class GCItems {
public static final Item HOT_THROWABLE_METEOR_CHUNK = new HotThrowableMeteorChunkItem(new Item.Properties().stacksTo(16));

// ARMOR
public static final Item HEAVY_DUTY_HELMET = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.HELMET, new Item.Properties());
public static final Item HEAVY_DUTY_CHESTPLATE = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.CHESTPLATE, new Item.Properties());
public static final Item HEAVY_DUTY_LEGGINGS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.LEGGINGS, new Item.Properties());
public static final Item HEAVY_DUTY_BOOTS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.BOOTS, new Item.Properties());

public static final Item DESH_HELMET = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.HELMET, new Item.Properties());
public static final Item DESH_CHESTPLATE = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.CHESTPLATE, new Item.Properties());
public static final Item DESH_LEGGINGS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.LEGGINGS, new Item.Properties());
public static final Item DESH_BOOTS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.BOOTS, new Item.Properties());

public static final Item TITANIUM_HELMET = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.HELMET, new Item.Properties());
public static final Item TITANIUM_CHESTPLATE = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.CHESTPLATE, new Item.Properties());
public static final Item TITANIUM_LEGGINGS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.LEGGINGS, new Item.Properties());
public static final Item TITANIUM_BOOTS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.BOOTS, new Item.Properties());

public static final Item SENSOR_GLASSES = new ArmorItem(GCArmorMaterials.SENSOR_GLASSES, ArmorItem.Type.HELMET, new Item.Properties());
public static final Item HEAVY_DUTY_HELMET = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1));
public static final Item HEAVY_DUTY_CHESTPLATE = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.CHESTPLATE, new Item.Properties().stacksTo(1));
public static final Item HEAVY_DUTY_LEGGINGS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.LEGGINGS, new Item.Properties().stacksTo(1));
public static final Item HEAVY_DUTY_BOOTS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.BOOTS, new Item.Properties().stacksTo(1));

public static final Item DESH_HELMET = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1));
public static final Item DESH_CHESTPLATE = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.CHESTPLATE, new Item.Properties().stacksTo(1));
public static final Item DESH_LEGGINGS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.LEGGINGS, new Item.Properties().stacksTo(1));
public static final Item DESH_BOOTS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.BOOTS, new Item.Properties().stacksTo(1));

public static final Item TITANIUM_HELMET = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1));
public static final Item TITANIUM_CHESTPLATE = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.CHESTPLATE, new Item.Properties().stacksTo(1));
public static final Item TITANIUM_LEGGINGS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.LEGGINGS, new Item.Properties().stacksTo(1));
public static final Item TITANIUM_BOOTS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.BOOTS, new Item.Properties().stacksTo(1));

public static final Item SENSOR_GLASSES = new ArmorItem(GCArmorMaterials.SENSOR_GLASSES, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1));

// TOOLS + WEAPONS
public static final Item HEAVY_DUTY_SWORD = new BrittleSwordItem(GCTiers.STEEL, new Item.Properties().attributes(SwordItem.createAttributes(GCTiers.STEEL, 3, -2.4F)));
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