Beta 0.5.5
Known issues:
- https://github.com/cam72cam/ImmersiveRailroading/projects/1
- Key Bindings reset when minecraft is re-opened
Changes:
- Add Japanese language files (gaojie429)
- Add Chinese language files (TartaricAcid)
- Better slope movement
- Reduce default block weight (more MC realistic)
- Add config options for brake and slope forces
- Better wheel slip calculations
- Fix gauge in block picked
- Configurable villager payouts
- Reduce volume of conductor's whistle
- Add dead mans switch
- Fluid GUIs now report amount
- Fire OpenComputers events from augments
- Add option for loco breaking force multiplier
- Better train physics
- Add Switch indicators (where the restone should be applied)
- More compact overlay GUI
- Ore dictionary fixes / proper NO-IE support
- Grey out unused slots in inventories
- Reposition fluid inputs/outputs in UI
- Add basic inventory slot locking (fuel/liquid in/out)
- Prevent orphaned rail gags
- Compact Track Blueprint UI
- Switches now auto shorten the straight leg
- Add option to disable requirement for solid blocks under track
- Add config for dropping snowballs (disabled by default)
- Speed up load times (only init stuff once)
- Render item pickers 2x size
Fixes
- Fixed steam loss as a ratio to the locomotive (can max out all locos with full firebox)
- Fix infinity in loco heatup
- Fix crash with redstone torch + unaugmented track
- Fix crash from static passenger sync
- Fix issue where magic render entity would be killed or not spawned correctly
- Fix shunting overlap
- Fix shunting enable/disable (sometimes flipped both front and back)