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Fixed lab layout
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Stridemann committed Sep 23, 2018
1 parent 8a8d370 commit fdf438c
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/Poe/RemoteMemoryObjects/IngameData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ public class IngameData : RemoteMemoryObject
private Entity LocalPlayerReal => ReadObject<Entity>(Address + 0x370);
public EntityList EntityList => GetObject<EntityList>(Address + 0x3F8);

private long LabDataPtr => M.ReadLong(Address + 0xB8);
private long LabDataPtr => M.ReadLong(Address + 0xC0);
public LabyrinthData LabyrinthData => LabDataPtr == 0 ? null : GetObject<LabyrinthData>(LabDataPtr);


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2 changes: 1 addition & 1 deletion src/Poe/RemoteMemoryObjects/Labyrinth/LabyrinthData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public List<LabyrinthRoom> Rooms
int roomIndex = 0;
for (var addr = firstPtr; addr < lastPtr; addr += 0x60)
{
DebugPlug.DebugPlugin.LogMsg($"Room {roomIndex} Addr: {addr.ToString("x")}", 0);
//DebugPlug.DebugPlugin.LogMsg($"Room {roomIndex} Addr: {addr.ToString("x")}", 0);
if (addr == 0) continue;
var room = new LabyrinthRoom(M, addr);
room.Id = roomIndex++;
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