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In development #4
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Terminal-Est
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Test upload for git document version control
test run for markdown
…2DGameDev into in-development
…2DGameDev into in-development
…2DGameDev into in-development
Removed the .docx and .xtx
…2DGameDev into in-development
…2DGameDev into in-development
Removed test text from ideation doc
…2DGameDev into in-development
Hey team, added a test zombie sprite animation to our project. Have a look! To make the zombie run, hit A.
…2DGameDev into in-development
Added 2D platform elements with placeholder sprites. Check it out!
Co-Authored-By: Christopher Stephen <[email protected]>
Cars will follow player, react to impacts and give up the chase outside of their circle of detection.
* Added Level2Player * Added new graphics for new level
* laying out level
added platformer front
* adjusted the first platform and stairs so you can now run up the stairs
…2DGameDev into in-development
huge enemy ai patrol route, box colliders on buildings and entire map, other tweaks to code
enemy AI patrol routes and agro paths parallax on clouds
raycasting n fun stuff like that
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Let's do a branch merge. We can make this the early alpha build.