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Update Lustris V2.lua
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Tescalus authored Jan 10, 2022
1 parent 33d3e0a commit dbade6c
Showing 1 changed file with 1 addition and 17 deletions.
18 changes: 1 addition & 17 deletions Lustris V2.lua
Original file line number Diff line number Diff line change
Expand Up @@ -684,7 +684,7 @@ function ShowDamage(Pos, Text, Time, Color)
end)
end

handle=cloness.Handle
handle=game.Players.LocalPlayer.Character.MeshPartAccessory.Handle
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0),CFrame.new(2, 1.4, 0)* CFrame.Angles(math.rad(90),math.rad(145),math.rad(90)))
handleweld.Name = "MagicWeld"
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Expand Down Expand Up @@ -1756,19 +1756,3 @@ end
end
end
end)()
coroutine.wrap(function()
while true do
wait(60)
local ssss1 = Instance.new("BodyPosition"); ssss1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
ssss1.Parent = maybe.Handle
for _=1,10 do
ssss1.Position = cloness.Handle.CFrame.p
wait(0.1)
end
ssss1:Destroy()
asasdd:Destroy()
asasdd = Instance.new("BodyVelocity", maybe.Handle)
asasdd.MaxForce = Vector3.new(10000,10000,10000)
asasdd.Velocity = Vector3.new(math.huge,math.huge,math.huge)
end
end)()

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