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Elysium is a Library Mod for Forge 1.20.1+ which contains various utilities, built-in features and new data driven systems for both Mod-Developers and Modpack-Creators to have an easier time modifying the game
this wiki will help you with various things like setting up Elysium as a dependency and utilizing it's various APIs and data-driven features!
under repositories
in your build.gradle
add Modrinth Maven, then inside of your dependencies
you can implement Elysium API directly from Modrinth
repositories {
maven {
url = "https://api.modrinth.com/maven"
content {
includeGroup("maven.modrinth")
}
}
}
dependencies {
implementation fg.deobf("maven.modrinth:elysium-api:1.20.1-1.0.2")
}
lastly include Elysium API as a dependency inside your mods.toml
file
[[dependencies.${mod_id}]]
modId="elysium_api"
mandatory=true
versionRange="[1.1.0,)"
ordering="NONE"
side="BOTH"
Various utils and helpers that you can call in your java classes to have an easier time modding
- BiomeReplacer
- SurfaceRulesRegistry
- NonEntityHierarchicalModel
- ResourceKeyRegistryHelper
Elysium is packed with several datapack-driven tools to help easily modify vanilla or modded features
- Use-Behaviors
- Sound-Transformer
-
Properties-Transformercoming soon
-
Properties-Transformercoming soon
-
Attribute-Transformercoming soon -
Sound-Transformercoming soon