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A simple C++ script to randomise the cell order for a No LTS speedrun. Should take into account all possible softlocks and prevent them.

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The-Stellar/jak-72-cell-randomiser

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Jak 72 Cell Randomiser

A simple C++ script to randomise the cell order for a No LTS speedrun. Should take into account all possible softlocks and prevent them.

General flow of the code:

  • The script loops and picks cells from a valid list, which starts with just the 4 geyser cells. This list gets added to as and when cells become obtainable.

  • A multitude of if statements check for possible additions to be made to the list every loop.

  • Some also prevent a randomly selected cell from being used (in the case of too many purchasable cells).

  • Once the loop is finished it randomly places the order to watch/skip red sage, making sure it happens after hub 2/3 are unlocked but far enough before a Snowy cell is selected.

  • Finally it prints out the generated list, with additional text fitted appropriately.

The softlocks prevented (some of these are not technically softlocks I know):

  • Misty cells before fish cell
  • Temple cells before top of temple cell
  • Plant boss before blue eco switch cell
  • FC cells before 20 cells collected
  • Too many purchasable cells before misty or hub 2/3 unlocked
  • Hub 2/3 cells before FC end cell
  • Snowy cells before at least 2 additional cells have been collected after FC end cell
  • Inside fortress cell before either fortress gate or flut flut egg obtained
  • Too many purchasable cells before misty or snowy unlocked

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A simple C++ script to randomise the cell order for a No LTS speedrun. Should take into account all possible softlocks and prevent them.

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