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📈 add missing bossfight cutscene telemetry tags
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...flowey.entity/function/directorial/boss_fight/summit/phase/cutscene/initialize.mcfunction
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...ntity/function/directorial/boss_fight/summit/phase/cutscene/loop/0/laugh_start.mcfunction
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...entity/function/directorial/boss_fight/summit/phase/cutscene/loop/0/laugh_stop.mcfunction
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function omegaflowey.main:telemetry/bossfight/tag/end { name: "cutscene.intro.laugh" } | ||
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data modify storage omegaflowey:bossfight temp set value { duration: 1 } | ||
execute store result storage omegaflowey:bossfight temp.to_frame int 1 run scoreboard players get @s aj.omegaflowey_nose_move_slow_shake.frame | ||
$execute as $(model_nose_uuid) run function animated_java:omegaflowey_nose/animations/omegaflowey_nose_move_slow/tween with storage omegaflowey:bossfight temp |
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...ty/function/directorial/boss_fight/summit/phase/cutscene/loop/0/start_cutscene.mcfunction
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...ty/function/directorial/boss_fight/summit/phase/cutscene/loop/0/turn_on_screen.mcfunction
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...aflowey.entity/function/directorial/boss_fight/summit/phase/cutscene/terminate.mcfunction
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function omegaflowey.main:telemetry/bossfight/tag/end { name: "bossfight.phase.cutscene" } | ||
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$execute as $(boss_fight_uuid) at @s run function omegaflowey.entity:directorial/boss_fight/summit/phase/cutscene/terminate/as_bossfight with storage omegaflowey:bossfight |
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...tity/function/directorial/boss_fight/summit/phase/cutscene/terminate/scheduled.mcfunction
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function omegaflowey.main:telemetry/bossfight/tag/end { name: "cutscene.intro" } | ||
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function omegaflowey.entity:directorial/boss_fight/summit/phase/cutscene/terminate with storage omegaflowey:bossfight |