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remove non-existant AJ animation calls
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TheAfroOfDoom committed Jan 9, 2024
1 parent 5cf9f7b commit 1434a92
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Showing 3 changed files with 0 additions and 9 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,5 @@ playsound omega-flowey:attack.bomb.shoot hostile @a ~ ~ ~ 5 1
execute store result entity @s Rotation[0] float 0.01 run data get storage attack:bomb yaw
execute store result entity @s Rotation[1] float 0.01 run data get storage attack:bomb pitch

# Start animation
function animated_java:bomb_bullet/animations/shoot/play

# Remove tags
tag @s remove attack-bullet-new
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Expand Up @@ -7,8 +7,5 @@ scoreboard players operation @s attack.indicator.clock.length = #attack-bomb att
# Set group ID
function entity:group/set

# Start animation
function animated_java:bomb/animations/grow/play

# Remove tags
tag @s remove attack-indicator-new
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Expand Up @@ -5,8 +5,5 @@ execute store result storage attack:bomb z double 0.01 run data get entity @s Po
# Terminate associated laser
function entity:hostile/omega-flowey/attack/bomb/indicator/loop/laser/terminate

# Play shoot animation
function animated_java:bomb/animations/shoot/play

# Summon bullet
function entity:hostile/omega-flowey/attack/bomb/indicator/loop/bullet/summon with storage attack:bomb

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