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add support for unit testing (#33)
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TheAfroOfDoom authored Dec 20, 2023
1 parent 63a78b9 commit b50c5f8
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13 changes: 13 additions & 0 deletions .github/workflows/validate.yml
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name: validate

on: [push, workflow_dispatch]

# TODO: add linting
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: CarbonSmasher/packtest_runner@9d13d673bf9d3f2fad2b833d036e5e12ff65e056
with:
packs: 'datapacks/omega-flowey'
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14 changes: 14 additions & 0 deletions README.md
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Expand Up @@ -6,3 +6,17 @@ Back in early 2016 I released `Omega Flowey in Minecraft`.
- [original thread](https://www.reddit.com/r/Undertale/comments/4a9jht/spoilers_omega_flowey_boss_fight_in_minecraft/)

Since then I've gained a lot of skills both in Minecraft map development and in programming generally. This repo will store any and everything relating to development of a remaster of the original map for modern Minecraft version(s) with better gameplay, performance, and visuals.

## Contributing

### Setup

#### Testing

1. Download the [Fabric mod loader](https://fabricmc.net/) and install a new profile to your Minecraft launcher
2. Download the [Fabric API](https://www.curseforge.com/minecraft/mc-mods/fabric-api/files) jar
3. Download the latest release jar of [`packtest`](https://github.com/misode/packtest/releases)
4. Move the `Fabric API` and `packtest` jars into your `mods` folder in the Minecraft directory (typically `%appdata%/.minecraft/mods`)
5. Run the new profile in your Minecraft launcher to launch a (lightly) modded instance that's able to run `packtest`'s new commands designed for testing
1. Try: `test runall`
2. See `packtest`'s [README](https://github.com/misode/packtest) for full command documentation
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# b: int
# outputs:
# out: the higher value between `a` and `b` (Math.max(a, b))
execute store result score @s math.0 run data get storage utils:math.max a
execute store result score @s math.1 run data get storage utils:math.max b
execute store result storage utils:math.max out int 1 run scoreboard players get @s math.0
execute if score @s math.0 < @s math.1 store result storage utils:math.max out int 1 run scoreboard players get @s math.1
execute store result score #utils:math.max math.0 run data get storage utils:math.max a
execute store result score #utils:math.max math.1 run data get storage utils:math.max b
execute store result storage utils:math.max out int 1 run scoreboard players get #utils:math.max math.0
execute if score #utils:math.max math.0 < #utils:math.max math.1 store result storage utils:math.max out int 1 run scoreboard players get #utils:math.max math.1
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Expand Up @@ -3,7 +3,7 @@
# b: int
# outputs:
# out: the lower value between `a` and `b` (Math.min(a, b))
execute store result score @s math.0 run data get storage utils:math.min a
execute store result score @s math.1 run data get storage utils:math.min b
execute store result storage utils:math.min out int 1 run scoreboard players get @s math.0
execute if score @s math.0 > @s math.1 store result storage utils:math.min out int 1 run scoreboard players get @s math.1
execute store result score #utils:math.min math.0 run data get storage utils:math.min a
execute store result score #utils:math.min math.1 run data get storage utils:math.min b
execute store result storage utils:math.min out int 1 run scoreboard players get #utils:math.min math.0
execute if score #utils:math.min math.0 > #utils:math.min math.1 store result storage utils:math.min out int 1 run scoreboard players get #utils:math.min math.1
27 changes: 27 additions & 0 deletions datapacks/omega-flowey/data/utils/tests/math/max.mcfunction
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# @batch utils:math

# setup
data remove storage utils:math.max a
data remove storage utils:math.max b
data remove storage utils:math.max out
scoreboard players reset *
function omega-flowey:setup

# cases
data merge storage utils:math.max { a: 10, b: 10 }
function utils:math/max
execute store result score #utils:math.max math.0 run data get storage utils:math.max out

assert score #utils:math.max math.0 matches 10

data merge storage utils:math.max { a: 0, b: 1 }
function utils:math/max
execute store result score #utils:math.max math.0 run data get storage utils:math.max out

assert score #utils:math.max math.0 matches 1

data merge storage utils:math.max { a: 2, b: 1 }
function utils:math/max
execute store result score #utils:math.max math.0 run data get storage utils:math.max out

assert score #utils:math.max math.0 matches 2
27 changes: 27 additions & 0 deletions datapacks/omega-flowey/data/utils/tests/math/min.mcfunction
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# @batch utils:math

# setup
data remove storage utils:math.min a
data remove storage utils:math.min b
data remove storage utils:math.min out
scoreboard players reset *
function omega-flowey:setup

# cases
data merge storage utils:math.min { a: 10, b: 10 }
function utils:math/min
execute store result score #utils:math.min math.0 run data get storage utils:math.min out

assert score #utils:math.min math.0 matches 10

data merge storage utils:math.min { a: 0, b: 1 }
function utils:math/min
execute store result score #utils:math.min math.0 run data get storage utils:math.min out

assert score #utils:math.min math.0 matches 0

data merge storage utils:math.min { a: 2, b: 1 }
function utils:math/min
execute store result score #utils:math.min math.0 run data get storage utils:math.min out

assert score #utils:math.min math.0 matches 1
7 changes: 7 additions & 0 deletions pull_request_template.md
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Expand Up @@ -7,6 +7,13 @@ what is the primary purpose of this PR?

---

## Test plan
<!--
does this PR include any unit tests for its new code?
if yes, briefly describe them.
if no, explain why.
-->

## Reproducing in-game
<!--
how to view the thing you added in-game (Minecraft), if applicable.
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