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replace placeholder indicator model with
venus-fly-trap
model
- change direction indicators are facing -- diagonally across arena instead of west/east - move bullets position/hitbox up for better visual into the fly trap
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4 changes: 2 additions & 2 deletions
4
...stile/omega-flowey/attack/flies/executor/initialize/indicator/presummon/normal.mcfunction
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2 changes: 1 addition & 1 deletion
2
...nctions/hostile/omega-flowey/attack/flies/executor/initialize/indicator/summon.mcfunction
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# Summon indicator | ||
$execute positioned $(x) $(y) $(z) rotated $(yaw) $(pitch) run summon minecraft:item_display ~ ~ ~ { CustomName: '"Flies Indicator"', Tags: ["omega-flowey-remastered","hostile","groupable","omega-flowey","attack","attack-indicator","attack-indicator-new","flies"], interpolation_duration: 1, item_display: "head", item: { id: "minecraft:lime_wool", Count: 1b } } | ||
$execute positioned $(x) $(y) $(z) rotated $(yaw) $(pitch) run function animated_java:venus_fly_trap/summon | ||
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# Initialize indicator | ||
execute as @e[tag=attack-indicator-new] at @s run function entity:hostile/omega-flowey/attack/flies/indicator/initialize |
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6 changes: 4 additions & 2 deletions
6
...tity/functions/hostile/omega-flowey/attack/flies/indicator/loop/flies_are_done.mcfunction
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6 changes: 6 additions & 0 deletions
6
...ity/functions/hostile/omega-flowey/attack/flies/indicator/loop/start_animating.mcfunction
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# Start animation | ||
function animated_java:venus_fly_trap/animations/chomp/play | ||
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# Play sound (and stop old ones) | ||
stopsound @a hostile omega-flowey:attack.flies.buzzing | ||
playsound omega-flowey:attack.flies.buzzing hostile @a ~ ~ ~ 5 1 1 |
2 changes: 1 addition & 1 deletion
2
...ey/data/entity/functions/hostile/omega-flowey/attack/flies/indicator/terminate.mcfunction
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execute as @e[tag=boss_fight] run function entity:hostile/omega-flowey/attack/flies/indicator/terminate/boss_fight | ||
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kill @s | ||
function animated_java:venus_fly_trap/remove/this |