♻️ replace player-selectors with macro UUIDs/volume bounds #225
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Summary
most of our player selectors (esp
@a
s weren't bounded by anything, so stuff like sounds were playing to every player in the world regardless of location).these are now bounded to their specific contexts (e.g. bossfight music/sounds only playing to the active player + spectators)
Supplemental changes
c7e3fff
(#225): 🧑💻 storeactive_player_uuid
to storage when running attack test suite6da497e
(#225): 🚸 stop bossfight music/sounds when player leaves spectator box