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Lime2DTileEngine

Lime is a 2D engine for making tile-based games with Corona SDK and Tiled (tile map editor).

Original Author: Graham Ranson of Glitch Games

http://glitchgames.co.uk

Lime was released as open-source under the MIT License in April 2013, and is currently being overseen by Outlaw Game Tools. Copyright 2013 Three Ring Ranch.

http://ThreeRingRanch.com

http://OutlawGameTools.com

Usage (yes, I know this isn't enough - it's coming):

Copy the lime folder into your project.

Then use this in your main.lua file:

lime = require("lime.lime")

Original Lime tutorials can be found here: http://lime.outlawgametools.com/tutorials-3/

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My fork of the Lime 2D Tile Engine for Corona SDK

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