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Bonzo Network: shader name when using network now start with the mode…
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… (grabber or sender) so it's a bit more clear.
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TheNuSan committed Mar 17, 2020
1 parent 1d6eb75 commit f6eadba
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -368,11 +368,12 @@ int main(int argc, const char *argv[])
std::string RoomName;
std::string NickName;
Network_Break_URL(netSettings.ServerURL, ServerName, RoomName, NickName);
std::string Mode = Network::GetModeString();
if(RoomName.length()>0) {
if(NickName.length()>0) {
shaderFileName = RoomName + "_" + NickName + Renderer::defaultShaderExtention;
shaderFileName = Mode + "_" + RoomName + "_" + NickName + Renderer::defaultShaderExtention;
} else {
shaderFileName = RoomName + Renderer::defaultShaderExtention;
shaderFileName = Mode + "_" + RoomName + Renderer::defaultShaderExtention;
}
}
}
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