Beta 0.11.0
Stable release 0.11.0.
The latest commit is b937c60.
Refer to the action run that created this release.
Breaking Changes
- Gregicallity Rocketry has been removed, replaced with Ad Astra
- More info below
Progression Changes
- New Posttank Materials
- Three New Materials have joined Posttank. These materials see use in UHV+ components (motors, pumps, etc), as well as some other usecases. Each material has its own custom line, and will help to make lategame a bit more dynamic
- Added Terbium, a magnet material for UHV+ materials
- Overhauled Crystal Matrix
- No longer a simple diamond sink, Crystal Matrix is now a line focused around nanotubes and scales with you as you get further into progression.
- Added Large Naq Reactor, Naqfuelline and Naquadah Reactor
- A replacement for Naq2 and Reverbator, this line and the corresponding Large Naquadah Reactor are capable of putting out massive amounts of energy, without the need to spam
- Hardmode players also get Liquid Naqfuelline and the Naquadah Refinery, which comes with 3 fuels that can scale with the player.
- A replacement for Naq2 and Reverbator, this line and the corresponding Large Naquadah Reactor are capable of putting out massive amounts of energy, without the need to spam
- Tweaked T4 Microminer
- No longer brings back osmiridium, instead brings back mass amounts of sheldonite. Sheldonite is the best material for PGS, and previously had no MM mission
- Bromine changes
- Now has a microminer mission to bring back solidified Bromine
- Liquid Bromine now has a proper usage, seeing use in HM Naqfuelline
- Removed Naquadah Mixer recipe
- This recipe was kinda bad, and it was better (and more interesting) to set up naqline
- Buffed Sophisticated Storage, Storage Drawers
- The secondary materials have been changed from Thermal materials to the GT wire material for the given tier (Tin, copper, gold)
- Tweaked T9MM, Fusion MK3
- The Neutronium Mission brings back a bit less, however, the MK3 has been massively buffed.
- This is to (hopefully) make MK3 feel like a bit less of a dud for it's cost. T9 is still generally the better option, but MK3 does have its uses now.
- The Neutronium Mission brings back a bit less, however, the MK3 has been massively buffed.
- Tweaked Subatomic Digital Assembler
- Reduced Shattered Star data costs
- Omnic Data now gives ingots instead of nuggets
- Creative Computation Provider now obtainable Creative Computation Data, CCD is now a T11 MM mission
- Added Sculk Biocharger Multiblock
- A new multiblock capable of both charging sculk cores, and performing discharge recipes in parallel
- Added LaserIO-UEL Energy Cards
- Lets you transfer energy with LaserIO, and is both easier to use and upgrade than EIO conduits
- Made Posttank circuits better
- Removed XLCR, redundant
- Actualizer now has perfect OC
Power Transporation Changes
- As stated above, LaserIO-UEL now serves as the primary method of power transportation with new tiered energy overclockers, allowing LaserIO power transporation to be a option from the get-go
- As detailed in Moni Monday #10, LaserIO's energy throughput is super easy to upgrade, as only extracting cards requires an overclocker, and is as simple as swapping the card out.
- EnderIO Conduits are still able to be crafted
- LaserIO has been made cheaper
- LaserIO-UEL shares it's modID with LaserIO, so existing setups with not be affected
Space Changes
- Added Ad Astra, replaces Gregicallity Rocketry
- All relevant lines have been ported over
- For most players, this just means you might have to reencode a pattern or two, but those living on GCYr planets should reinstall GCYr and see about moving their base via Forgematica or otherwise.
- Also be warned that readding GCYr will hide all GTm recipes from EMI, so again, best to just use Forgematica
- Ad Astra planets have all applicable veins along with some new ones as well
- Relevant recipes have been gregified (including the space station
)
Recipe Tweaks
- MAX machine hulls are now cheaper
- Tweaked Thermal Augments
- Reduce Ultimate Material cost of Infinity Heavy Plating
- Added Atomic Reconstructor recipes for players to synthesize every variety of flower for use in the Insolator or Greenhouse
- Added crying obsidian AR recipe
- Replaced heads from t4.5 MM w/ corresponding drops, made heads craftable instead
- Regular Oil also now pumpable from void world
- Removed perfect gems from recipes
Fixes
- Fixed LaserIO guidebook being uncraftable
- Fixed void raw oil returning much more than intended
- Fixed covered ME cable recipe
- Fixed various recipe conflicts
- Fixed some quests requirements for EM players
Other changes
- Renamed Mana Infused Metal to Mythril
- Updated various textures
- Made the pyrotheum skip into a feature, making exactly 1 bucket of the fluid in NM is a bit silly anyways
Localization Support
- Monifactory's questbook now supports localization
- Monifactory now has a weblate instance, do %t monilang for more info
Mod changes
- Added AE2:Crafting Tree, Remove Hardcoded Colors From Functional Storage Upgrades mods
- Added Ad Astra, replaces Gregicallity Rocketry
- See above
- Added LaserIO-UEL, replaces LIO
- Updated
- Gregtech Modern
- EnderIO
- Fixes various issues with conduits, adds conduit probe.
- ExtendedAE
- Adds the Assembler Matrix
- Xtones
- Now uses the dye itemtag in its recipes
- AE2
- Network Calculation has been massively improved
- Just about everything else as well
Commit log:
- Docs update by @Xefyr0 in #1189
- Config update & remove superfluous overrides by @Xefyr0 in #1190
- Tweaks by @ThePansmith in #1193
- Assorted circuit tweaks by @Xefyr0 in #1129
- Add stonecutting recipe for Marble by @StarskyXIII in #1123
- Energy generation tweaks by @Xefyr0 in #1196
- Fix whitespace. by @tomprince in #1165
- Move GregTech ore prospector buttons to the top bar. [Hard/Expert] by @tomprince in #1197
- Recipe fixes by @Xefyr0 in #1199
- More Recipe fixes by @Xefyr0 in #1201
- Remove angel ring base recipe. by @tomprince in #1203
- Update normal mode config overrides by @Xefyr0 in #1207
- Support monicoins in compacting drawers in hard/expert. by @tomprince in #1161
- Added kelp, crying obsidian AR recipes by @tomprince in #1206
- Fix covered ME cable recipes. by @tomprince in #1202
- Various texture updates by @UnderscoreKilburn in #1205
- Fix Flux Core recipe conflict by @ThePansmith in #1210
- Quest fixes by @Xefyr0 in #1214
- Add Cable Facades mod by @Xefyr0 in #1215
- Allow any type of aluminum upgrade. by @tomprince in #1219
- Fix redstone clock quest. by @tomprince in #1218
- Fix line-endings in "Into The Microverse" chapter. by @tomprince in #1222
- Require both infinite cobble and water cells for quest. by @tomprince in #1220
- Tweak Various Microminer Recipes to push back some line skips, buffed Fusion MK3 by @Xefyr0 in #1188
- Hide some more unused things. by @tomprince in #1221
- Allow more tiers of turbo charger in quest. by @tomprince in #1204
- Revert certain texture changes with Kilaburn's PR by @Xefyr0 in #1229
- Replace
.chancedFluidInput
with 0 chance with.notConsumableFlud
by @tomprince in #1227 - Micro-optimization: use regex literal for defining microminers tag. by @tomprince in #1232
- Compact Machines optional compat script by @Xefyr0 in #1228
- Minor doc update by @ThePansmith in #1237
- Diversify the material icon sets of the AA crystals to reduce duplicates by @Xefyr0 in #1230
- Avoid useless tag for iron and diamond gears. by @tomprince in #1217
- Jetpacks localizations by @StarskyXIII in #1171
- Update ExtendAE and New Stuff Balancing by @StarskyXIII in #1125
- Allow elevators and travel anchors in cleanroom floors. by @tomprince in #1231
- Added AE2: Crafting Tree by @ThePansmith in #1238
- Add Advanced Wireless Player Charget to quest by @AkiVonAkira in #1245
- Update mods by @Xefyr0 in #1249
- Changed functional storage upgrades rarity by @MtcLeo05 in #1224
- Add regolith dusts to GCyR planets' ores' loot pools by @Xefyr0 in #1252
- Add gregified recipe for flux dust by @kitgxrl in #1241
- Don't require a player to have three singularties at once for infinite wireless quest. by @tomprince in #1225
- Update ReHooked by @omergunr100 in #1273
- Merge NewPostTankMats branch by @ThePansmith in #1274
- Replace GCYr with Ad Astra by @ThePansmith in #1276
- Add back randomness into veins' spawn locations by @Xefyr0 in #1259
- Fix recipes for chest and leg parts of space suit. by @tomprince in #1279
- Assorted naqfuel tweaks by @Xefyr0 in #1278
- Cleanup Ad-Astra fluids. by @tomprince in #1284
- Update ReHooked by @omergunr100 in #1289
- pt-br translations by @IamKahina in #1286
- changes to meowni plush by @Jamiscus in #1281
- Added Questbook Localization Support (Thanks Vertimus!) by @ThePansmith in #1290
- Rebase n merge 1247 by @ThePansmith in #1297
- Add japanese translation to KubeJS by @twister716 in #1303
- Update BetterP2P. by @tomprince in #1299
- Fix saltpeter recipe. by @tomprince in #1296
- Add instructions on how to update mods to dev in CONTRIBUTING.md by @Xefyr0 in #1305
- HNN feather recipe by @TimErmolt in #1306
- Cull duplicate questbook lang strings by @TimErmolt in #1308
- Misc textures & ideas for posttankmats by @Xefyr0 in #1311
- ModernFix config changes by @Radk6 in #1309
- Accurate snowchestite ore processing diagram. by @tomprince in #1300
- Tweaks to Creative Datas by @ThePansmith in #1312
- Questbook fixes by @TimErmolt in #1317
- minor buildscript cleanup by @ThePansmith in #1318
- Update GTM to 1.6.2 by @ThePansmith in #1319
- slightly un-nerf void oil by @Xefyr0 in #1320
- Re-add regular oil to void dim by @Xefyr0 in #1321
- Allow multi pattern P2Ps for quest. by @tomprince in #1267
- Add mod "Grass Slabs, Carpets & Stairs". by @tomprince in #1213
- update ncn by @ThePansmith in #1322
- Implement LIOUEL by @ThePansmith in #1323
- Update EIO, AE2, MAE2 by @Xefyr0 in #1324
- Added info about the optional compats to mod's folder by @ThePansmith in #1325
- Remove "Negation operator [!] is nonfunctional." tooltip from Item Tag Filter by @nevemlaci in #1328
- Config updates to match recent mod updates by @Xefyr0 in #1330
- Tweaks & fixes by @Xefyr0 in #1331
- Ad astra ore fixes by @Xefyr0 in #1332
- Terbium line fixes by @Xefyr0 in #1336
- Fix hiding GT ores in JEI by @Xefyr0 in #1337
- Random fixes by @ThePansmith in #1338
- Fix capitalization of lang files again by @Xefyr0 in #1340
- Reupdated NCN, Textures, neutron emitter by @ThePansmith in #1341
- Update LIO-UEL by @Xefyr0 in #1342
- XNet Fixes by @Xefyr0 in #1343
- Minor Naquadah Fuel Tweaks & Name Fixes by @Lasrer in #1346
New Contributors
- @UnderscoreKilburn made their first contribution in #1205
- @AkiVonAkira made their first contribution in #1245
- @MtcLeo05 made their first contribution in #1224
- @kitgxrl made their first contribution in #1241
- @omergunr100 made their first contribution in #1273
- @IamKahina made their first contribution in #1286
- @twister716 made their first contribution in #1303
- @TimErmolt made their first contribution in #1306
- @nevemlaci made their first contribution in #1328
Full Changelog: 0.10.5...0.11.0