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Beta 0.11.0

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@github-actions github-actions released this 05 Jan 00:57
b937c60

Stable release 0.11.0.
The latest commit is b937c60.

Refer to the action run that created this release.

Breaking Changes

  • Gregicallity Rocketry has been removed, replaced with Ad Astra
    • More info below

Progression Changes

  • New Posttank Materials
    • Three New Materials have joined Posttank. These materials see use in UHV+ components (motors, pumps, etc), as well as some other usecases. Each material has its own custom line, and will help to make lategame a bit more dynamic
  • Added Terbium, a magnet material for UHV+ materials
  • Overhauled Crystal Matrix
    • No longer a simple diamond sink, Crystal Matrix is now a line focused around nanotubes and scales with you as you get further into progression.
  • Added Large Naq Reactor, Naqfuelline and Naquadah Reactor
    • A replacement for Naq2 and Reverbator, this line and the corresponding Large Naquadah Reactor are capable of putting out massive amounts of energy, without the need to spam
      • Hardmode players also get Liquid Naqfuelline and the Naquadah Refinery, which comes with 3 fuels that can scale with the player.
  • Tweaked T4 Microminer
    • No longer brings back osmiridium, instead brings back mass amounts of sheldonite. Sheldonite is the best material for PGS, and previously had no MM mission
  • Bromine changes
    • Now has a microminer mission to bring back solidified Bromine
    • Liquid Bromine now has a proper usage, seeing use in HM Naqfuelline
  • Removed Naquadah Mixer recipe
    • This recipe was kinda bad, and it was better (and more interesting) to set up naqline
  • Buffed Sophisticated Storage, Storage Drawers
    • The secondary materials have been changed from Thermal materials to the GT wire material for the given tier (Tin, copper, gold)
  • Tweaked T9MM, Fusion MK3
    • The Neutronium Mission brings back a bit less, however, the MK3 has been massively buffed.
      • This is to (hopefully) make MK3 feel like a bit less of a dud for it's cost. T9 is still generally the better option, but MK3 does have its uses now.
  • Tweaked Subatomic Digital Assembler
    • Reduced Shattered Star data costs
    • Omnic Data now gives ingots instead of nuggets
  • Creative Computation Provider now obtainable Creative Computation Data, CCD is now a T11 MM mission
  • Added Sculk Biocharger Multiblock
    • A new multiblock capable of both charging sculk cores, and performing discharge recipes in parallel
  • Added LaserIO-UEL Energy Cards
    • Lets you transfer energy with LaserIO, and is both easier to use and upgrade than EIO conduits
  • Made Posttank circuits better
  • Removed XLCR, redundant
  • Actualizer now has perfect OC

Power Transporation Changes

  • As stated above, LaserIO-UEL now serves as the primary method of power transportation with new tiered energy overclockers, allowing LaserIO power transporation to be a option from the get-go
    • As detailed in Moni Monday #10, LaserIO's energy throughput is super easy to upgrade, as only extracting cards requires an overclocker, and is as simple as swapping the card out.
    • EnderIO Conduits are still able to be crafted
  • LaserIO has been made cheaper
  • LaserIO-UEL shares it's modID with LaserIO, so existing setups with not be affected

Space Changes

  • Added Ad Astra, replaces Gregicallity Rocketry
    • All relevant lines have been ported over
    • For most players, this just means you might have to reencode a pattern or two, but those living on GCYr planets should reinstall GCYr and see about moving their base via Forgematica or otherwise.
      • Also be warned that readding GCYr will hide all GTm recipes from EMI, so again, best to just use Forgematica
  • Ad Astra planets have all applicable veins along with some new ones as well
  • Relevant recipes have been gregified (including the space station :trollface:)

Recipe Tweaks

  • MAX machine hulls are now cheaper
  • Tweaked Thermal Augments
  • Reduce Ultimate Material cost of Infinity Heavy Plating
  • Added Atomic Reconstructor recipes for players to synthesize every variety of flower for use in the Insolator or Greenhouse
  • Added crying obsidian AR recipe
  • Replaced heads from t4.5 MM w/ corresponding drops, made heads craftable instead
  • Regular Oil also now pumpable from void world
  • Removed perfect gems from recipes

Fixes

  • Fixed LaserIO guidebook being uncraftable
  • Fixed void raw oil returning much more than intended
  • Fixed covered ME cable recipe
  • Fixed various recipe conflicts
  • Fixed some quests requirements for EM players

Other changes

  • Renamed Mana Infused Metal to Mythril
  • Updated various textures
  • Made the pyrotheum skip into a feature, making exactly 1 bucket of the fluid in NM is a bit silly anyways

Localization Support

  • Monifactory's questbook now supports localization
  • Monifactory now has a weblate instance, do %t monilang for more info

Mod changes

  • Added AE2:Crafting Tree, Remove Hardcoded Colors From Functional Storage Upgrades mods
  • Added Ad Astra, replaces Gregicallity Rocketry
    • See above
  • Added LaserIO-UEL, replaces LIO
  • Updated
    • Gregtech Modern
    • EnderIO
      • Fixes various issues with conduits, adds conduit probe.
    • ExtendedAE
      • Adds the Assembler Matrix
    • Xtones
      • Now uses the dye itemtag in its recipes
    • AE2
      • Network Calculation has been massively improved
    • Just about everything else as well

Commit log:

New Contributors

Full Changelog: 0.10.5...0.11.0