Releases: Thorinair/LumaDriver
Unity 2022 Update
Aqua Shader Support, AudioLink Theme Colors
Now with listed support for Furality Aqua Shader and AudioLink Theme Colors!
WARNING: Theme Colors will be enabled by default after importing as they behave like ColorChord by default. If you want to restore old functionality however, uncheck the Use Theme Colors
option in the AudioLink page.
Changelog
- It worked before, but Aqua Shader is now listed as one of the shaders LumaDriver supports.
- Added support for AudioLink Theme Colors. AudioLink Theme Colors act as ColorChord by default unless customized on the AudioLink Controller.
VRSL DMX Support
As experienced on Hex Furry Fest 4 during my set, LumaDriver now has support for VRSL driven DMX!
Changelog
- Implemented support for VRSL DMX. LumaDriver acts as a fixture of its own (occupies two sectors) to which data can be sent. Please check the readme on the front page of the repository for instructions how to implement it in your world, along with fixture definitions.
- By default, Gradient 1 now uses ColorChord 1 and 2 sources, while Gradient 2 uses 3 and 4 sources.
- Improved AudioLink Automatic Switchover to prevent flashing on audio dropouts.
- Various internal optimizations to code.
HSV Colorspace Calculations
Apologies for the constant updates. A large amount of fixes and optimizations have popped up lately, and I guess I am a bit impatient to release it all at once.
Changelog
- Greatly increased the vibrance of colors. Expect to see a lot less of white or washed out.
- Gradient features now run on HSV colorspace, allowing much better colorations.
- Added the
Maximize Colors
option. This has been the default functionality until now and it just ensures the uniformity of brightness in all ColorChord sources. Being a new option, it can now be disabled. - Removed the middle stop Color Control in AudioLink gradients as it was proven to be very difficult to use with HSV calculations.
- Removed all non-ColorChord options from the gradient Color Controls.
Better Data Storage
NOTE: If upgrading from any previous version, please delete the whole LumaDriver folder from your project before importing.
Changelog
- All data is now stored within one CustomRenderTexture instead as using two was causing Unity Editor crashes on startup for some people (myself).
- AudioLink is disabled by default once more to prevent confusion.
Minor Improvements
Changelog
- Better pixel positioning on the AudioLink monitoring texture.
- Fixed a potential issue with returned value in a function.
Emergency Fix For Unity Crash
NOTE: If you are unable to access Unity after the previous update, either manually update the files from the source code, or fully remove the LumaDriver_ALActive
CustomRenderTexture before importing the new version.
Changelog
- Fix for a Unity editor crash on startup. Never use CustomRenderTextures that are 1x1 in resolution.
- Make AudioLink active by default.
Legendary Shader Update
Updated for the Legendary Shader!
Changelog
- Added full support for the Legendary Shader.
- Large amount of performance upgrades and optimizations.
- Stabilized the output of the AudioLink generated colors.
- More variety of the AudioLink generated colors for different zones.
- Increased the resolution of the generated texture to 512x288.
- Requires AudioLink 0.2.6+
Initial Release
The initial public release of LumaDriver!