Releases: Thunderrock424242/Wilderness-Odyssey
Wilderness Odyssey.-1.20.1 v 1.3.1
Change log 1.3.1 notes.
Full Changelog: beta-1.3.0...beta-1.3.1
Make sure to create a backup of your world before updating.
Added:
- none
Updated mods:
- many
Changes:
- fixed a kubejs thing seasons now start with early spring
- changed pregen to generate 2000 chunks (tested it and it was taking 2 hours to generate on 8 gigs of ram so i changed it to 1000)
- fixed a zoom mod conflict when you press Z
- also fixed a loading screen weird visual issue.
- shaderpack complenmentry unbound is on by defult you can change it by going to video settings scroll down on the side bar to shader packs and click the enable sign to disable.
- updated mod list
- if there are more than 80 items clusterd together they will be deleted.
Removed:
- cook your own food
Known issues:
- Terrain is a little messy. It will be adjusted and fixed throughout beta.
- buildings and blocks out of place. Will be fixed during beta.
- error f_91074 is known
- fps issues
dev note:
-beta trailers will be realised when the beta is smooth prob around 1..5.0, so when we advertise it, would be stable.
- it is recommended to create a new world so fewer bugs happen, but you can use an old world, just not too old.
- i have 2 updates for the future no cubes for april fools. and pollution of the relms for earth day
- eternal tales adds a story to the game i am gonna try to intagrate it with the modpack that will be in 1.2.0
- i don't want this pack to be all about exploring the main thing is that i will try to add small things like create nuclear wepaons and reactions and etc.
note:
-I decided i will post the full mod list when release happens so everything is set in place.
- github reporsitory link is here and you can see updates in the work by reading the changelogs.
Wilderness Odyssey.-1.20.1 v 1.3.0
change log 1.3.0 notes.
Make sure to create a backup of your world before updating.
Added:
- tectonic
- minor quality of life mods
- fancy menu
- drippy loading screen
- some more structure mods
- starter area
- pizza cooking
- lots of music related things have been added
- jump over fences
- dummy mod to test your attacking and combat
- this rocks
- nether portal spread
- irons spell books
- better chunk loading
- chunky
- cold sweat datapacks i am making a little bit of it is gonna be in this update
Updated mods:
- tons of mods have been updated
- structures and dungeons have been overhauled and fixed.
- Wilderness API, the mod that I am working on, I have put the crawl-on-demand features in it. Some lazy DFU and memory fixes are included.
Changes:
- some performance and crash fixes
- I also changed winter to be not that cold in the start and end in the middle, though it will be bad. The same goes for summer.
- changed for ad astra for no temperature damage. Hopefully, that works.
- removed some weather features for better performance
- added some more optimizations
- updated the starter structure.
- updated starter items.
- added some security to the modpack a ARR license
- seasons start at late winter when you create a world
- datapack to fur armor to make the player warmer
Removed:
- crawl on demand
- starter kit
- remove reloading screen.
- biomes o plenty
- Saturn
- others that caused negative performance
Fixed:
- many crashes. (Remember to join Discord to report any crashes and report them on GitHub.)
Minimum requirements Recommended requirements
CPU: intel I5 CPU: intel I7
GPU: Nivida 1060+ GPU: Nivida 4070+
RAM: 8 GIGS+ RAM: 32 GIGS
SSD: 4 GIGS SSD: 8 GIGS
Known issues:
-the terrain is a little messy. It will be adjusted and fixed throughout the beta.
- buildings and blocks out of place. It will be fixed during beta.
- error f_91074 is known
- fps issues
- small lag spikes
- the nether is laggy and extreammly hot i am gonna find a armor that is easy to get to make it very cold.
Dev note:
-Beta trailers will be released when the beta is smooth, probably around 1..5.0, so when we advertise it, it will be stable.
-It is recommended that you create a new world so fewer bugs happen, but you can use an old world, just not one that is too old.
- I have two updates for the future: no cubes for April Fools. And pollution of the realms for Earth Day
- I don't want this pack to be all about exploring. The main thing is that. There will be RPG things, dungeons, and many other things to do. As development goes on, you will see more localized things.
Note:
Have fun that's all I have to say for now
Full Changelog: beta-1.1.0...beta-1.3.0
Wilderness Odyssey.-1.20.1 v 1.1.0
Change log 1.1.0 notes.
Make sure to create a backup of your world before updating.
added:
- eastward jurny (world gen mod)
- ore growth ( crystels grow on ore)
- added sleeping bags
- minor QQL mods to improve basic machanics
- another performance update this will diable farms can be turned off tho in configs which you can acces
- added christmas objects
- added Cataclysm to try out
- added more performance mods to help out with dedicated servers and single player worlds.
- added crawl use left alt to crawl
changes:
- changed starter structure to be better
- players can now sleep when cold or hot
- trying to disable heat and leave cold.
- removed cyclops and end creatures from divine rpg
- fixed some thirst related issues
- updated the starter structure to have a thermometer and hearth to help you survive.
Updated mods:
- updated forge to 47.2.16
- updated many performance mods includes bug fixes and terian gen fixes and updates
removed:
- tropicraft as it causes all mods to fail (reported to devs for them to fix it.)
- removed not needed mods that were disabled to make the pack size lower
- fixed a inventory issue
known issues:
- Terrain a little messy. will he adjusted and fixed throughout beta.
- buildings and blocks out of place. will be fixed during beta.
- error f_91074 is known
dev note:
-beta traillers will be realessed when beta is smooth prob around 1..5.0 so when we advertize it it would be stable.
- it is recomended to create a new world so less bugs happen but you can use a old world just not to old.
note:
-I decided i will post the full mod list when release happens so everything is set in place
Wilderness Odyssey.-1.20.1 v 0.9.5
Change log 0.9.5 notes.
this is a big update performance and bug fixing wise. so beta is playable. this is most likely the last update till beta.
Make sure to create a backup of your world before updating.
added:
- better tridents
- steller view
- forest x reborn
changes:
- removed sleep difficulties for the beginning so there is better gameplay
- takes a hour for the nether portal to be enabled.
- changed the controller layout to add more support.
- you can drink by hand
- running water has 2 more purification levels than dir water (subject to change)
- added a modernfix mixin that supposedly crashes the game but it improves performance by a lot which is what we need so hopefully it works.
- removed gaurd villager spawning temporarily
- removed the mod in control and craft tweaked because of performance issues.
- removed spawning of some mobs because they are dupplicates
- reduced memory usage for low end computers to be able to play.
- fixed a couple crashes and bugs.
- fixed long loading times.
Updated mods:
- supplementary
- repurposed structures to fit with our world gen mod
- fixed a tropicraft crash so now the mod is enabled.
- modernfix got a update to fix many bugs.
removed:
- removed a mod that makes fabric mods work on forge. I disabled it since it's incompatible issues that are being worked on
- pandas falling trees for causing lots of lag (gonna add back once its updated.
- removed forest x reborn and friends and foes for casusing unstable fps
-removed twigs and i don't want portal yet and also craft tweaker. i will be adding craft tweaker back later and i don't want pprtla yet once i can better optomize the pack
known issues:
- Terrain a little messy. will he adjusted and fixed throughout beta.
- buildings and blocks out of place. will be fixed during beta.
dev note: during alpha we add tons of features and fix critical crashes and bugs. during beta we fix the whole pack so seeing if everything flows right. adding quests and making it almost perfect.
note: I decided i will post the full mod list when release happens so everything is set in place