(not sure of it's technically a "Graphics Engine", but oh well)
So imagine the P5.js web editor, but C# and shit. That's what this is aiming for. You write your code into "DrawParameter.cs", compile then watch as shit happens. The Examples folder I'll be populating with demos.
- Proper graphics - currently looking into Silk.net and learning how OpenGL & shaders work <- priority
- Roslyn - I really need to work out how Roslyn works because I'd like it to compile the user's code at runtime
- Misc admin - the examples folder needs more stuff, the wiki needs finishing and I ought to make a video demo on how to use this
- think of other cool ideas to add
- Profit??? (/j)