Added more draw options that can be called from Lua #1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Added functions:
Example usage for functions:
drawCustomText( text, color, xpos, ypos, align, shadowSize, scale, *texName)
drawLine( x1, y1, x2, y2, percentage (of length), width, color);
drawTriangle( x1, y1, x2, y2, x3, y3, texName);
drawSector( x, y, radius, startAngle, endAngle, segments, texName);
drawCircle( centerX, centerY, radius, texName);
drawRectTextured( x1, y1, x2, y2, color, texName);
drawLineTextured( x1, y1, x2, y2, *uvMapping, width, color, texName);
texName is in the format - "MultiFont Hud_Items.MF_Medium" list can be found - https://docs.google.com/document/d/18PoTVLbkjZQYwuyV5rabqVkRrixVssFo6cB76dDnovw/edit#heading=h.ulysmxgqlvor
uvMapping is a Vecor 4, that can be written as "Vector4( x1, y1, x2, y2)" in Lua