a nice code injection engine for Wii games - (c) Treeki 2010-2021
Kamek is an engine for injecting custom code into Wii games - it's designed for New Super Mario Bros. Wii, but it should work with many other games as well.
(This is a fully rebuilt version of the toolchain I developed from 2010 to 2013 for the Newer Super Mario Bros. Wii project. It cannot build Newer in its current form, but this may be possible later.)
-
Port some of the Newer hacks to this
-
More testing
To build and run the Kamek linker:
- .NET Framework 6.0 (installable on both Windows and non-Windows OSes)
To compile code:
- NXP 'CodeWarrior Special Edition' for MPC55xx/MPC56xx v2.10
- If this direct link doesn't work, the original page is 'available on the Internet Archive'.
- After installing it, you need
license.dat
from the installation root, and the DLL and EXE files insidePowerPC_EABI_Tools/Command_Line_Tools
. - Useful documentation is in
Help/Power_Arch_Build_Tools_Reference.chm
(orHelp/PDF/Power Architecture Build Tools Reference.pdf
)
Support for other compilers such as GCC and Clang is not planned. (C++ code generated by these compilers uses a different ABI to CodeWarrior, so features like classes and virtual inheritance only work properly when CW is used.)