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Banner art etc
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Tsukino-uwu committed Jun 10, 2020
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49 changes: 49 additions & 0 deletions Items/Fishing/ModdedCrate.cs
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/*
using Terraria.ObjectData;
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using Terraria.ID;
using static Terraria.ModLoader.ModContent;
namespace NekoTweakMod.Items.Fishing
// In this .cs file we are making a modded item,tile,placeable item & adding it to a fishing spot in a specific biome
// if you want/need something specific from here just check where the classes start/end
{
public class ModdedCrate : ModTile // Here we are setting up everything for the tile
{
public override void SetDefaults()
{
Main.tileSolidTop[Type] = true; // if the player can stand ontop of the tile
Main.tileFrameImportant[Type] = true;
Main.tileNoAttach[Type] = true;
Main.tileTable[Type] = true; // if the tile counts as a table inside for a npc house
Main.tileLavaDeath[Type] = true; // if the tile will break when it comes in contact with lava
TileObjectData.newTile.CopyFrom(TileObjectData.Style2x1); // copies data for how wide/tall the tile will
TileObjectData.newTile.CoordinateHeights = new[] { 18 }; // sets how high up the tile will appear
TileObjectData.addTile(Type);
ModTranslation name = CreateMapEntryName(); // creates a "name" for the modded tile
name.SetDefault("ExampleCrate"); // Sets the name to "ExampleCrate"
// AddMapEntry(new Color(200, 200, 200), name);
// adds a new color with the rbg values 0-255,0-255,0-255 to the tile with the "name"
// dustType = DustType<Sparkle>(); // mehh fk dust for now~
disableSmartCursor = true; // disables smartcursor from targeting this tile
adjTiles = new int[] { TileID.FishingCrate };
}
public override void KillMultiTile(int i, int j, int frameX, int frameY) // makes it possible to set/change what happens when a tile break
{
//Item.NewItem(i * 16, j * 16, 32, 16, ItemType<Items.Fishing.ModdedCrate.PlacableCrate.>());
}
}
public class PlaceableModdedCrate : ModItem
{
public override void SetStaticDefaults() // Allows us to set/change a modded items name/translations
{
Tooltip.SetDefault("ExampleCrate");
}
}
}
// WIP CODE
*/
1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -71,6 +71,7 @@ Additionally the helm,shirt,pants give 5,10 & 5 % summon damage respectively

- Still thinking about where/how to place Living Tree loot in crates
(Will probly be the normal wood,iron,gold crates etc but with their own lootpool)
might do a modded "forest" crate as well

- Pyramid chest loot will be in oasis Crates

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2 changes: 1 addition & 1 deletion build.txt
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Expand Up @@ -2,4 +2,4 @@ displayName = Neko's Tweak Mod
author = Neko
version = 0.1.2.2
homepage = https://forums.terraria.org/index.php?threads/nekos-tweak-mod.93711/
buildIgnore = obj\*, bin\*, *.csproj, .git\*, .gitattributes, .gitignore, .psd, .sln, ..vs\*, LICENSE
buildIgnore = obj\*, bin\*, IconBannerArt\*, *.csproj, .git\*, .gitattributes, .gitignore, .sln, ..vs\*, LICENSE
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