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gamejolt: major update #1106
gamejolt: major update #1106
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also added the handling common errors section
also added handling common errors section
Upd: rip diff counter |
this should fix it???
because of how poorly designed the old trophy fetching block was I completely forgot it had additional functionality
im too lazy to use git to do all of this in one commit
same as last time I don't really have a way to test this, so will just have to trust you |
I tested the blocks with @devid.bitt.five. on the discord server / extdev / search: batch blocks (no thread cuz I forgor) |
Changes
There isn't any way to independently test them without a game so we'll need people that are devs on GJ,
here are the api docs, they cover what fields and params namespaces have, and the extension got rest of the URL construction covered.
err.last
for theLast API error
block to work properly, solves people improperly using non-returning blocks and telling me that the extension is not working instead of opening the console to see the errors. Thought of doing this with alerts but that would significantly change most existing projects' behaviour.And most importantly
bool
object is now justtrueStr
.Wrapping up
Lint will probably complain about
data.stuff = undefined;
.It is there to make blocks not skip errors.
Should be it.