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Add reviews for CSSE1001 and STAT2203 #24

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Merge remote-tracking branch 'upstream/master'
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mcoot committed Jan 21, 2017
commit fa96727f09652c054f2ab42499c3544a2fbb3c4b
26 changes: 14 additions & 12 deletions tex/courses/subjects/DECO2500.tex
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\courseTemplate[
code = {DECO2500},
title = {Human-Computer Interaction},
score = 4,
prereq = {DECO1400 or MMDS1400 or CSSE1001},
score = {4},
prereq = {DECO1400 or CSSE1001},
contact = {4C},
coordinator = {Prof Penelope Sanderson (psanderson@itee.uq.edu.au)},
assessment = {
Marked Practicals & 40\% & Weekly marked practical exercises, including a five-week group project. \\
Individual Report & 25\% & A report or essay on a choice of topics. \\
Final Exam & 35\% & A multi-choice and short answer closed book final exam. \\
Practical & 40\% & 10 weekly group work pracs worth 4\% each. \\
Report & 25\% & A 2000 word report from a choice of 20 topics \\
Final Exam & 35\% & A final exam on every chapter from the lectures and the textbook \\
},
review = {
This course has changed significantly from year to year, depending on the course coordinator. This review is based on the 2016 version of the course, taught by Professor Sanderson.\\

The course covers Human-Computer Interaction and Interaction Design. It covers cognitive, emotional and social aspects of HCI as well as laying out the Interaction Design process and tools used in ID. The course overall feels like a psychology or social science course in its focus, and as such may be quite different to what most students in ITEE degrees are used to.\\

However, the actual course assessment is quite easy. The marked practicals mean that attendance is mandatory, but the tasks are quite simple. The last five weeks of practicals are a `linked project' where groups go through designing and evaluating the interface for an app.\\

The difficulty of the report varies depending on topic chosen, but it is expected to be thoroughly researched and based on peer-reviewed sources. Though the final exam is entirely closed book and reliant on memorisation of content, at least in 2016 it was very easy, with many questions directly pulled from the only previous past exam paper (2013).
Human-Computer Interaction is a theory-oriented course. Many students come into the course expecting to do coding or design work and become sorely disappointed. \\

Assessment involves weekly practicals, a research paper, and a final exam. 40\% of the grade are weekly pracs worth 4\% each. These weekly pracs can be easy marks if you prepare beforehand. As with any group work, be sure to find good people to work with in the first week. \\

The second big assessment is the research document from a choice of 20 topics. Some involve real-world testing, and some are just literature reviews. Feel free to pick whatever you'd like, but some topics are easier than others. \\

The final exam will quiz you on the textbook. Make sure to read it cover to cover, as you will be quizzed on specific case studies in the book. Past exam questions will be your friend when studying for the final exam. \\

Penelope Sanderson is a lecturer from the Psychology department. If you approach the course as more of a psychology course than an engineering course, then you will have better expectation and understanding of the activities. Not everyone will enjoy this course, but the course gives a solid foundation to understanding how usabilitiy testing makes for better software.
},
preparation = {
\item Prepare for the weeky practical classes beforehand. The criteria sheets for each week are released before the class begins, so no excuses.
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