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Home
You can use the navigation bar on the right to find the page you're looking for.
A recommended starting place is Getting Started.
For information about the Escaping Earth Game see the Game Design Document.
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Entities and Components
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Loading Resources: Batch loading game resources through the Resource Service.
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Managing Game State: Modifying and managing the global state of the game.
- Storing Game State: Store the global state of the game.
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Input Handling
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UI: Rendering UI elements on the game screen.
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Animations: Adding animations to entities.
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Audio: Playing audio.
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AI: Adding AI to entities.
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Physics: The physics Engine.
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Game Screens and Areas
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Concurrency & Threading: General-purpose multi-threading through the Job System.
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Settings: The Settings Screen.
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
Loading Game Configuration Files