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source/core/src/test/com/csse3200/game/components/DeflectingComponentTest.java
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package com.csse3200.game.components; | ||
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import static org.junit.Assert.assertEquals; | ||
import static org.junit.Assert.assertFalse; | ||
import static org.junit.Assert.assertNotEquals; | ||
import static org.junit.Assert.assertNotNull; | ||
import static org.junit.Assert.assertTrue; | ||
import static org.mockito.Mockito.atLeastOnce; | ||
import static org.mockito.Mockito.atMostOnce; | ||
import static org.mockito.Mockito.mock; | ||
import static org.mockito.Mockito.never; | ||
import static org.mockito.Mockito.times; | ||
import static org.mockito.Mockito.verify; | ||
import static org.mockito.Mockito.verifyNoInteractions; | ||
import static org.mockito.Mockito.when; | ||
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import org.junit.jupiter.api.BeforeEach; | ||
import org.junit.jupiter.api.Test; | ||
import org.junit.jupiter.api.extension.ExtendWith; | ||
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import com.badlogic.gdx.math.Vector2; | ||
import com.badlogic.gdx.physics.box2d.Fixture; | ||
import com.csse3200.game.components.npc.DeflectingComponent; | ||
import com.csse3200.game.entities.Entity; | ||
import com.csse3200.game.entities.EntityService; | ||
import com.csse3200.game.entities.factories.NPCFactory; | ||
import com.csse3200.game.entities.factories.ProjectileFactory; | ||
import com.csse3200.game.events.listeners.EventListener2; | ||
import com.csse3200.game.extensions.GameExtension; | ||
import com.csse3200.game.physics.PhysicsLayer; | ||
import com.csse3200.game.physics.PhysicsService; | ||
import com.csse3200.game.physics.components.ColliderComponent; | ||
import com.csse3200.game.physics.components.HitboxComponent; | ||
import com.csse3200.game.physics.components.PhysicsMovementComponent; | ||
import com.csse3200.game.rendering.DebugRenderer; | ||
import com.csse3200.game.rendering.RenderService; | ||
import com.csse3200.game.services.GameTime; | ||
import com.csse3200.game.services.ResourceService; | ||
import com.csse3200.game.services.ServiceLocator; | ||
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@ExtendWith(GameExtension.class) | ||
public class DeflectingComponentTest { | ||
Entity baseMob; | ||
private static final int DEFAULT_ATTACK = 10; | ||
private static final int DEFAULT_DEFENSE = 10; | ||
private static final int DEFAULT_DEFLECT_AMOUNT = 5; | ||
private static final int BASE_Y_COORD = 3; | ||
private static final float VALID_POSITION_X = 3; | ||
private static final float VALID_POSITION_Y = 3; | ||
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private final String[] atlas = { | ||
"images/projectiles/basic_projectile.atlas" | ||
}; | ||
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@BeforeEach | ||
public void setUp() { | ||
GameTime gameTime = mock(GameTime.class); | ||
when(gameTime.getDeltaTime()).thenReturn(0.02f); | ||
ServiceLocator.registerTimeSource(gameTime); | ||
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ServiceLocator.registerPhysicsService(new PhysicsService()); | ||
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ServiceLocator.registerEntityService(new EntityService()); | ||
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RenderService render = new RenderService(); | ||
render.setDebug(mock(DebugRenderer.class)); | ||
ServiceLocator.registerRenderService(render); | ||
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ResourceService resourceService = new ResourceService(); | ||
ServiceLocator.registerResourceService(resourceService); | ||
resourceService.loadTextureAtlases(atlas); | ||
resourceService.loadAll(); | ||
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baseMob = createDeflectMob(DEFAULT_DEFLECT_AMOUNT, VALID_POSITION_X, VALID_POSITION_Y); | ||
} | ||
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@Test | ||
public void shouldNotBeNull() { | ||
assertNotNull("Deflecting component does not exist", baseMob.getComponent(DeflectingComponent.class)); | ||
} | ||
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@Test | ||
public void shouldNotBeDisposed() { | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
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triggerCollisionStart(baseMob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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assertFalse("disposed flag should be false after collision start", projectile.getFlagForDelete()); | ||
} | ||
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@Test | ||
public void shouldBeDisposedWhenDisabled() { | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
baseMob.getComponent(DeflectingComponent.class).setEnabled(false); | ||
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triggerCollisionStart(baseMob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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assertFalse("disposed flag should be true after collision start when component is disabled", | ||
projectile.getFlagForDelete()); | ||
} | ||
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@Test | ||
public void shouldInvokeDeflectProjEvent() { | ||
EventListener2<Fixture, Fixture> deflectProj = mock(EventListener2.class); | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
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baseMob.getEvents().addListener("collisionStart", deflectProj); | ||
triggerCollisionStart(baseMob, projectile); | ||
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ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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verify(deflectProj).handle(baseMob.getComponent(ColliderComponent.class).getFixture(), | ||
projectile.getComponent(ColliderComponent.class).getFixture()); | ||
} | ||
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@Test | ||
public void shouldInvokeXAmtTimes() { | ||
EventListener2<Fixture, Fixture> deflectProj = mock(EventListener2.class); | ||
Entity mob = createDeflectMob(3, VALID_POSITION_Y, VALID_POSITION_X); | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
Entity projectile2 = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
Entity projectile3 = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
projectile.getComponent(TouchAttackComponent.class).setDisposeOnHit(false); | ||
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mob.getEvents().addListener("collisionStart", deflectProj); | ||
triggerCollisionStart(mob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
triggerCollisionStart(mob, projectile2); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
triggerCollisionStart(mob, projectile3); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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verify(deflectProj, atLeastOnce()).handle(mob.getComponent(ColliderComponent.class).getFixture(), | ||
projectile.getComponent(ColliderComponent.class).getFixture()); | ||
verify(deflectProj, atLeastOnce()).handle(mob.getComponent(ColliderComponent.class).getFixture(), | ||
projectile2.getComponent(ColliderComponent.class).getFixture()); | ||
verify(deflectProj, atLeastOnce()).handle(mob.getComponent(ColliderComponent.class).getFixture(), | ||
projectile3.getComponent(ColliderComponent.class).getFixture()); | ||
} | ||
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@Test | ||
public void shouldInvokeAtMostOnce() { | ||
EventListener2<Fixture, Fixture> deflectProj = mock(EventListener2.class); | ||
Entity mob = createDeflectMob(1, VALID_POSITION_Y, VALID_POSITION_X); | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
projectile.getComponent(TouchAttackComponent.class).setDisposeOnHit(false); | ||
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mob.getEvents().addListener("collisionStart", deflectProj); | ||
triggerCollisionStart(mob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
triggerCollisionStart(mob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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verify(deflectProj, atMostOnce()).handle(mob.getComponent(ColliderComponent.class).getFixture(), | ||
projectile.getComponent(ColliderComponent.class).getFixture()); | ||
} | ||
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@Test | ||
public void shouldReverseProjScaleX() { | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
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float initialX = projectile.getScale().x; | ||
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triggerCollisionStart(baseMob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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assertEquals("image should be reversed horizontally", -initialX, projectile.getScale().x, 0.1f); | ||
} | ||
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@Test | ||
public void shouldRemainSameHealth() { | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
int health = baseMob.getComponent(CombatStatsComponent.class).getHealth(); | ||
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triggerCollisionStart(baseMob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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assertEquals("Should have same health after collision", health, | ||
baseMob.getComponent(CombatStatsComponent.class).getHealth()); | ||
} | ||
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@Test | ||
public void shouldNotChangeHealthWhenDisabled() { | ||
Entity projectile = createProjectile(VALID_POSITION_X, VALID_POSITION_Y); | ||
baseMob.getComponent(CombatStatsComponent.class).setHealth(100); | ||
int health = baseMob.getComponent(CombatStatsComponent.class).getHealth(); | ||
baseMob.getComponent(DeflectingComponent.class).setEnabled(false); | ||
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triggerCollisionStart(baseMob, projectile); | ||
ServiceLocator.getPhysicsService().getPhysics().update(); | ||
ServiceLocator.getEntityService().update(); | ||
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assertNotEquals("Should not have same health after collision", health, | ||
baseMob.getComponent(CombatStatsComponent.class).getHealth()); | ||
} | ||
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Entity createDeflectMob(int amount, float posX, float posY) { | ||
Entity mob = NPCFactory.createRangedBaseNPC(); | ||
mob.addComponent(new DeflectingComponent(PhysicsLayer.PROJECTILE, PhysicsLayer.TOWER, amount)); | ||
mob.addComponent(new CombatStatsComponent(DEFAULT_ATTACK, DEFAULT_DEFENSE)); | ||
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mob.setPosition(posX, posY); | ||
ServiceLocator.getEntityService().register(mob); | ||
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return mob; | ||
} | ||
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Entity createProjectile(float posX, float posY) { | ||
Entity projectile = ProjectileFactory.createBaseProjectile(baseMob.getComponent(ColliderComponent.class).getLayer(), | ||
new Vector2(100, BASE_Y_COORD), new Vector2(2f, 2f)); | ||
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projectile.getComponent(PhysicsMovementComponent.class).setTarget(new Vector2(100, BASE_Y_COORD)); | ||
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projectile.setPosition(posX, posY); | ||
ServiceLocator.getEntityService().register(projectile); | ||
return projectile; | ||
} | ||
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void triggerCollisionStart(Entity mob, Entity projectile) { | ||
mob.getEvents().trigger("collisionStart", | ||
projectile.getComponent(HitboxComponent.class).getFixture(), | ||
mob.getComponent(HitboxComponent.class).getFixture()); | ||
} | ||
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void triggerCollisionEnd(Entity mob, Entity projectile) { | ||
mob.getEvents().trigger("collisionEnd", | ||
projectile.getComponent(HitboxComponent.class).getFixture(), | ||
mob.getComponent(HitboxComponent.class).getFixture()); | ||
} | ||
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void triggerCollision(Entity mob, Entity projectile) { | ||
triggerCollisionStart(mob, projectile); | ||
triggerCollisionEnd(mob, projectile); | ||
} | ||
} |