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Fixed running animation of water queen
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MiniSoda17 committed Sep 25, 2023
1 parent 9659544 commit 0acc566
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Showing 2 changed files with 3 additions and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -214,9 +214,7 @@ private void spawnWave() {
case 2:
spawnFireWorm();
spawnDragonKnight();
// spawnSkeleton();
// spawnWizard();
// spawnXenoGrunts();

break;
case 3:
spawnSkeleton();
Expand Down Expand Up @@ -267,7 +265,7 @@ public void create() {
// spawnWeaponTower();

// spawnDragonKnight();
spawnFireWorm(19, 5); // * TEMPORARY for testing
// spawnFireWorm(19, 5); // * TEMPORARY for testing
spawnFireTowerTowerAt(3, 1);
spawnFireTowerTowerAt(3, 2);
spawnFireTowerTowerAt(3, 3);
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Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,7 @@ public static Entity createWaterQueen() {
AnimationRenderComponent animator =
new AnimationRenderComponent(
ServiceLocator.getResourceService().getAsset("images/mobs/water_queen.atlas", TextureAtlas.class));
animator.addAnimation("water_queen_run", 0.1f, Animation.PlayMode.LOOP);
animator.addAnimation("water_queen_walk", 0.1f, Animation.PlayMode.LOOP);
animator.addAnimation("water_queen_attack", 0.1f);
animator.addAnimation("water_queen_death", 0.1f);
wizard
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