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commented checkAndDeleteBodies out for investigation of alternative a…
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…pproach
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The-AhmadAA committed Sep 6, 2023
1 parent 27e18c6 commit 354b55f
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Expand Up @@ -45,7 +45,7 @@ public PhysicsEngine(World world, GameTime timeSource) {

public void update() {
// Check for deleted bodies and joints
checkAndDeleteBodies();
// checkAndDeleteBodies();

// Updating physics isn't as easy as triggering an update every frame. Each frame could take a
// different amount of time to run, but physics simulations are only stable if computed at a
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