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Pulled changes from Ahmad's branch.
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praneetdhoolia committed Sep 5, 2023
1 parent 25ade84 commit 81f1d2f
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import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.factories.ProjectileFactory;
import com.csse3200.game.physics.PhysicsEngine;
import com.csse3200.game.physics.PhysicsLayer;git pu
import com.csse3200.game.physics.PhysicsLayer;
import com.csse3200.game.physics.raycast.RaycastHit;
import com.csse3200.game.services.GameTime;
import com.csse3200.game.services.ServiceLocator;
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package com.csse3200.game.entities.factories;

<<<<<<< HEAD
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.csse3200.game.ai.tasks.AITaskComponent;
import com.csse3200.game.components.CombatStatsComponent;
import com.csse3200.game.entities.Entity;
import com.csse3200.game.physics.PhysicsLayer;
import com.csse3200.game.physics.components.ColliderComponent;
import com.csse3200.game.physics.components.HitboxComponent;
import com.csse3200.game.physics.components.PhysicsComponent;
import com.csse3200.game.files.FileLoader;
import com.csse3200.game.rendering.AnimationRenderComponent;
import com.csse3200.game.rendering.TextureRenderComponent;
import com.csse3200.game.services.ServiceLocator;
import com.csse3200.game.entities.configs.EngineerConfig;
import com.csse3200.game.components.tasks.EngineerCombatTask;

public class EngineerFactory {
private static final EngineerConfig config =
FileLoader.readClass(EngineerConfig.class, "configs/Engineer.json");
}
=======
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.csse3200.game.ai.tasks.AITaskComponent;
import com.csse3200.game.components.tasks.EngineerCombatTask;
import com.csse3200.game.components.CombatStatsComponent;
import com.csse3200.game.components.TouchAttackComponent;
import com.csse3200.game.components.npc.GhostAnimationController;
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throw new IllegalStateException("Instantiating static util class");
}
}


>>>>>>> 6cc7e0e3fcbd5fc0cb4374cd894b93a42b8dabaa

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