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Merge branch 'main' into Team-4---Waves
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# Conflicts:
#	source/core/src/main/com/csse3200/game/entities/factories/WaveFactory.java
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max9753 committed Oct 3, 2023
2 parents caed778 + a8c5164 commit 9e37ff5
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7 changes: 7 additions & 0 deletions source/core/assets/configs/text.json
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{
"com.badlogic.gdx.graphics.g2d.BitmapFont": {
"default": {
"file": "images/ui/font.fnt"
}
}
}
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99 changes: 99 additions & 0 deletions source/core/assets/images/ui/font.fnt
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info face="Times New Roman" size=-32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=0 aa=1 padding=0,0,0,0 spacing=0,0 outline=0
common lineHeight=37 base=29 scaleW=256 scaleH=128 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
page id=0 file="font.png"
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Binary file added source/core/assets/images/ui/font.png
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Binary file added source/core/assets/images/ui/mouse_effect.png
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Binary file added source/core/assets/sounds/Modern4.ogg
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4 changes: 3 additions & 1 deletion source/core/src/main/com/csse3200/game/GdxGame.java
Original file line number Diff line number Diff line change
Expand Up @@ -78,13 +78,15 @@ private Screen newScreen(ScreenType screenType) {
return new LosingScreen(this);
case TURRET_SELECTION:
return new TurretSelectionScreen(this);
case HELP_SCREEN:
return new HelpScreen(this);
default:
return null;
}
}

public enum ScreenType {
MAIN_MENU, MAIN_GAME, SETTINGS, STORY_SCREEN, LEVEL_SELECT, TURRET_SELECTION, LOSING_SCREEN
MAIN_MENU, MAIN_GAME, SETTINGS, STORY_SCREEN, LEVEL_SELECT, TURRET_SELECTION, LOSING_SCREEN, HELP_SCREEN
}

/**
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

import com.csse3200.game.GdxGame;
import com.csse3200.game.components.Component;
import com.csse3200.game.screens.HelpScreen;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

Expand All @@ -20,7 +21,7 @@ public MainMenuActions(GdxGame game) {
@Override
public void create() {
entity.getEvents().addListener("start", this::onStart);
entity.getEvents().addListener("load", this::onLoad);
entity.getEvents().addListener("help", this::onHelp);
entity.getEvents().addListener("exit", this::onExit);
entity.getEvents().addListener("settings", this::onSettings);
}
Expand All @@ -34,12 +35,9 @@ private void onStart() {
// game.setScreen(GdxGame.ScreenType.LEVEL_SELECT);
}

/**
* Intended for loading a saved game state.
* Load functionality is not actually implemented.
*/
private void onLoad() {
logger.info("Load game");
private void onHelp() {
logger.info("Help Menu");
game.setScreen(GdxGame.ScreenType.HELP_SCREEN);
}

/**
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,9 @@
package com.csse3200.game.components.mainmenu;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;
Expand All @@ -9,50 +12,71 @@
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.csse3200.game.services.ServiceLocator;
import com.csse3200.game.ui.ButtonFactory;
import com.csse3200.game.ui.UIComponent;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* A ui component for displaying the Main menu.
*/
public class MainMenuDisplay extends UIComponent {

private static final Logger logger = LoggerFactory.getLogger(MainMenuDisplay.class);
private static final float Z_INDEX = 2f;
private Table table;
private Table table1;



private Sound clickSound;

@Override
public void create() {
super.create();
addActors();
loadSounds();
}
private void loadSounds() {
clickSound = Gdx.audio.newSound(Gdx.files.internal("sounds/Modern4.ogg"));
}


private void addActors() {
/**
* Loads a custom cursor image and sets it as the system cursor.
*
* This method loads an image file named "mouse_effect.png" from the "images/ui" directory
* and sets it as the system cursor. After setting the custom cursor, it disposes of the
* Pixmap object used for loading the cursor image to release system resources.
*
* @param none
* @return none
*/
// Load the custom cursor image
Pixmap cursorPixmap = new Pixmap(Gdx.files.internal("images/ui/mouse_effect.png"));
Cursor customCursor = Gdx.graphics.newCursor(cursorPixmap, 0, 0);
Gdx.graphics.setCursor(customCursor);
cursorPixmap.dispose(); // Dispose of the Pixmap to release resources

table = new Table();
table1=new Table();
table1 = new Table();
table.setFillParent(true);
table1.setFillParent(true);

Image title =
new Image(
ServiceLocator.getResourceService()
.getAsset("images/background/background1.png", Texture.class));
.getAsset("images/background/main_menu/main_menu_bg.png", Texture.class));
title.setWidth(Gdx.graphics.getWidth());
title.setHeight(Gdx.graphics.getHeight());
title.setPosition(0,0);
title.setPosition(0, 0);

// Create a "Start" TextButton using the default style
TextButton startBtn = ButtonFactory.createButton("Start");

// Create a "Help" TextButton using the default style
TextButton helpBtn = ButtonFactory.createButton("Help");

// Create a "Settings" TextButton with a custom image
TextButton settingsBtn =ButtonFactory.createButton("Settings");

// Create a "Quit" TextButton with a custom image
TextButton exitBtn = ButtonFactory.createButton("Quit");

TextButton startBtn = new TextButton("Start", skin);
TextButton loadBtn = new TextButton("Help", skin);
TextButton settingsBtn = new TextButton("Settings", skin);
TextButton exitBtn = new TextButton("Quit", skin);

// Triggers an event when the button is pressed
startBtn.addListener(
Expand All @@ -61,15 +85,17 @@ private void addActors() {
public void changed(ChangeEvent changeEvent, Actor actor) {
logger.debug("Start button clicked");
entity.getEvents().trigger("start");
clickSound.play();
}
});

loadBtn.addListener(
helpBtn.addListener(
new ChangeListener() {
@Override
public void changed(ChangeEvent changeEvent, Actor actor) {
logger.debug("Load button clicked");
entity.getEvents().trigger("load");
logger.debug("Help button clicked");
entity.getEvents().trigger("help");
clickSound.play();
}
});

Expand All @@ -79,35 +105,42 @@ public void changed(ChangeEvent changeEvent, Actor actor) {
public void changed(ChangeEvent changeEvent, Actor actor) {
logger.debug("Settings button clicked");
entity.getEvents().trigger("settings");
clickSound.play();
}
});

exitBtn.addListener(
new ChangeListener() {
@Override
public void changed(ChangeEvent changeEvent, Actor actor) {

logger.debug("Exit button clicked");
entity.getEvents().trigger("exit");
clickSound.play();
}
});

// Proportional padding values based on original screen or background dimensions
float originalScreenWidth = 1920; // Replace with the original width if different
float originalScreenHeight = 1080; // Replace with the original height if different

float padTopStartBtn = 260f / originalScreenHeight * Gdx.graphics.getHeight();
float padTopOtherBtns = 15f / originalScreenHeight * Gdx.graphics.getHeight();


table.add(title);
table1.row();
table1.add(startBtn).padTop(30f);
table1.add(startBtn).padTop(padTopStartBtn);
table1.row();
table1.add(loadBtn).padTop(15f);
table1.add(helpBtn).padTop(padTopOtherBtns);
table1.row();
table1.add(settingsBtn).padTop(15f);
table1.add(settingsBtn).padTop(padTopOtherBtns);
table1.row();
table1.add(exitBtn).padTop(15f);
table1.add(exitBtn).padTop(padTopOtherBtns);

stage.addActor(table);
stage.addActor(table1);
}


@Override
public void draw(SpriteBatch batch) {
// draw is handled by the stage
Expand All @@ -122,5 +155,6 @@ public float getZIndex() {
public void dispose() {
table.clear();
super.dispose();
clickSound.dispose();
}
}
}
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