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Updating tower description
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SonjaMcNeilly committed Oct 17, 2023
1 parent 2390ce3 commit a1a25c2
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions source/core/src/main/com/csse3200/game/screens/TowerType.java
Original file line number Diff line number Diff line change
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public enum TowerType {
WEAPON("Weapon Tower", "weapon_tower", "The Weapon Tower is a simple and basic turret that fires rapid shots at enemies dealing damage over time.",
0, "15", "images/turret-select/Weapon-Tower-Default.png", "images/turret-select/weapon-tower-selected.png"),
TNT("TNT Tower", "tnt_tower", "The TNT Tower launches explosive projectiles, dealing area damage to groups of enemies.",
TNT("TNT Tower", "tnt_tower", "The TNT Tower explodes when touched, dealing area damage to groups of enemies.",
1, "30", "images/turret-select/tnt-tower-default.png", "images/turret-select/tnt-tower-selected.png"),
DROID("Droid Tower", "droid_tower", "Droid Towers deploy robotic helpers that assist in combat and provide support to nearby turrets.",
DROID("Droid Tower", "droid_tower", "Droid Towers are basic military towers that deal damage to enemies and slow down enemies",
2, "45", "images/turret-select/droid-tower-default.png", "images/turret-select/droid-tower-selected.png"),
WALL("Wall Tower", "wall", "The Wall Tower creates barriers to block enemy paths, slowing down their progress.",
3, "45", "images/turret-select/wall-tower-default.png", "images/turret-select/wall-tower-selected.png"),
FIRE("Fire Tower", "fire_tower", "The Fire Tower emits flames, causing damage over time to enemies caught in its fiery radius.",
4, "45", "images/turret-select/fire-tower-default.png", "images/turret-select/fire-tower-selected.png"),
STUN("Stun Tower", "stun_tower", "The Stun Tower releases electric shocks that temporarily immobilize and damage enemies.",
5, "45", "images/turret-select/stun-tower-default.png", "images/turret-select/stun-tower-selected.png"),
INCOME("Mine Tower", "income_tower", "The Income Tower generates additional in-game currency over time.",
INCOME("Mine Tower", "income_tower", "The Mine Tower generates additional in-game currency over time.",
6, "10", "images/turret-select/mine-tower-default.png", "images/turret-select/mine-tower-selected.png"),
PIERCE("Pierce Tower", "", "The Pierce Tower fires a projectile that pierces through targets and does not dissipate upon contact.",
6, "0", "images/turret-select/pierce-tower-default.png", "images/turret-select/pierce-tower-selected.png"),
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