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Cleaned up some code smells in MobTask.java, which I now realise migh…
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…t fall under another team & hopefully this is not still being worked on.
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max9753 committed Oct 16, 2023
1 parent 93be4f9 commit caa458a
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Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,6 @@ public void update() {
runFlag = true;
}
}
case DEATH, DEFAULT -> {}
}
}

Expand All @@ -180,67 +179,6 @@ private void animate() {
}
case DEFAULT -> owner.getEntity().getEvents().trigger("mob_default");
}
// switch (mobType) {
// case SKELETON -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("skeleton_walk");
// case ATTACK -> owner.getEntity().getEvents().trigger("skeleton_attack");
// case DEATH -> owner.getEntity().getEvents().trigger("skeleton_death");
// case DEFAULT -> owner.getEntity().getEvents().trigger("skeleton_default");
// }
// }
// case WIZARD -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("wizard_run");
// case ATTACK -> owner.getEntity().getEvents().trigger("wizard_attack");
// case DEATH -> owner.getEntity().getEvents().trigger("wizard_death");
// case DEFAULT -> owner.getEntity().getEvents().trigger("default");
// }
// }
// case WATER_QUEEN -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("water_queen_walk");
// case ATTACK -> owner.getEntity().getEvents().trigger("water_queen_attack");
// case DEATH -> owner.getEntity().getEvents().trigger("water_queen_death");
// case DEFAULT -> owner.getEntity().getEvents().trigger("default");
// }
// }
// case WATER_SLIME -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("water_slime_walk");
// case ATTACK -> owner.getEntity().getEvents().trigger("water_slime_attack");
// case DEATH -> {
// owner.getEntity().getEvents().trigger("water_slime_death");
// owner.getEntity().getEvents().trigger("splitDeath");
// }
// case DEFAULT -> owner.getEntity().getEvents().trigger("default");
// }
// }
// case FIRE_WORM -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("fire_worm_walk");
// case ATTACK -> owner.getEntity().getEvents().trigger("fire_worm_attack");
// case DEATH -> owner.getEntity().getEvents().trigger("fire_worm_death");
// case DEFAULT -> owner.getEntity().getEvents().trigger("default");
// }
// }
// case DRAGON_KNIGHT -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("dragon_knight_run");
// case ATTACK -> owner.getEntity().getEvents().trigger("dragon_knight_attack");
// case DEATH -> owner.getEntity().getEvents().trigger("dragon_knight_death");
// case DEFAULT -> owner.getEntity().getEvents().trigger("default");
// }
// }
// case COAT -> {
// switch (state) {
// case RUN -> owner.getEntity().getEvents().trigger("coat_run");
// case ATTACK -> owner.getEntity().getEvents().trigger("coat_attack");
// case DEATH -> owner.getEntity().getEvents().trigger("coat_death");
// case DEFAULT -> owner.getEntity().getEvents().trigger("default");
// }
// }
// }
}

/**
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