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Merge pull request #137 from UQcsse3200/Team-3-maps-main
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Team 3 maps main
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Moksh-Mehta7 authored Sep 12, 2023
2 parents 92874c6 + eb87b4c commit ddf01ed
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Showing 13 changed files with 893 additions and 68 deletions.
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Binary file added source/core/assets/images/ice_bg.png
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Binary file added source/core/assets/images/lava_bg.png
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Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,10 @@ public class ForestGameArea extends GameArea {

// Required to load assets before using them
private static final String[] forestTextures = {
"images/ingamebg.png",

"images/desert_bg.png",
"images/ice_bg.png",
"images/lava_bg.png",
"images/box_boy_leaf.png",
"images/background/building1.png",
"images/ghost_1.png",
Expand Down
190 changes: 124 additions & 66 deletions source/core/src/main/com/csse3200/game/areas/terrain/TerrainFactory.java
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,9 @@
import com.badlogic.gdx.utils.viewport.Viewport;
import com.csse3200.game.areas.terrain.TerrainComponent.TerrainOrientation;
import com.csse3200.game.components.CameraComponent;
import com.csse3200.game.screens.GameLevelData;
import com.csse3200.game.services.ResourceService;
import com.csse3200.game.services.ServiceLocator;

import static com.csse3200.game.screens.MainGameScreen.viewportHeight;
import static com.csse3200.game.screens.MainGameScreen.viewportWidth;

Expand All @@ -33,8 +33,10 @@ public class TerrainFactory {
private static OrthographicCamera camera;
private final TerrainOrientation orientation;
private static Stage stage;
int selectedLevel = GameLevelData.getSelectedLevel();
private Texture whiteTexture;


/**
* Create a terrain factory with Orthogonal orientation
*
Expand All @@ -46,7 +48,6 @@ public TerrainFactory(CameraComponent cameraComponent) {
Viewport viewport = new ScreenViewport(camera);
viewport.update(viewportWidth, viewportHeight, true);
stage = new Stage(viewport, new SpriteBatch());

camera.update();

Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
Expand Down Expand Up @@ -106,25 +107,78 @@ private TiledMapRenderer createRenderer(TiledMap tiledMap, float tileScale) {

private TiledMap createForestDemoTiles(GridPoint2 tileSize, TextureRegion grass) {
TiledMap tiledMap = new TiledMap();
/**
* Creates a background layer for a tiled map with the specified dimensions and tile size.
*
* @param width The width of the layer in tiles.
* @param height The height of the layer in tiles.
* @param tileWidth The width of each individual tile in pixels.
* @param tileHeight The height of each individual tile in pixels.
*/

// Create a background layer
TiledMapTileLayer backgroundLayer = new TiledMapTileLayer(20, 8, tileSize.x, tileSize.y);
TextureRegion backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/ingamebg.png", Texture.class));
/**
* Define a TextureRegion to be used as the background texture.
*/
TextureRegion backgroundTextureRegion ;

switch (selectedLevel) {
case 0: // Desert
backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/desert_bg.png", Texture.class));
break;
case 1: // Ice
backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/ice_bg.png", Texture.class));
break;
case 2: // Lava
backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/lava_bg.png", Texture.class));
break;
default:
// Use a default background for other levels or planets
backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/desert_bg.png", Texture.class));
break;
}

// Create a single cell for the entire background image
/**
* Creates a single cell with the specified background texture region and adds it to the background layer
* of a tiled map. The background layer represents the entire background image of the map.
*
* @param backgroundTextureRegion The TextureRegion to use as the background texture.
* @param tileSizeX The width of each individual tile in pixels.
* @param tileSizeY The height of each individual tile in pixels.
* @param tiledMap The TiledMap to which the background layer should be added.
*/
Cell cell = new Cell();
cell.setTile(new StaticTiledMapTile(backgroundTextureRegion));
backgroundLayer.setCell(0, 0, cell);

tiledMap.getLayers().add(backgroundLayer);

// Create a grass layer
/**
* Creates a grass layer for the tiled map with the specified dimensions and tile size, filling it with
* grass tiles using the provided grass terrain tile.
*
* @param tileSizeX The width of each individual tile in pixels.
* @param tileSizeY The height of each individual tile in pixels.
* @param grassTile The TerrainTile representing the grass tile to be used for the layer.
* @param tiledMap The TiledMap to which the grass layer should be added.
*/
TerrainTile grassTile = new TerrainTile(grass);
TiledMapTileLayer grassLayer = new TiledMapTileLayer(20, 8, tileSize.x, tileSize.y);
fillTiles(grassLayer, new GridPoint2(20, 8), grassTile);
tiledMap.getLayers().add(grassLayer);

// Create lanes (invisible)
/**
* Creates lanes of invisible tiles in the TiledMap. These lanes are added as separate layers
* and are typically used for gameplay purposes.
*
* @param tiledMap The TiledMap to which the lanes should be added.
* @param tileSize The size of each tile in pixels (width and height).
* @param numberOfLanes The total number of lanes to create.
* @param mapWidth The width of the TiledMap in tiles.
* @param mapHeight The height of the TiledMap in tiles.
* @return The modified TiledMap with the added invisible lanes.
*/

int numberOfLanes = 8;
int laneHeight = 1; // Height of each lane in tiles
int mapWidth = 20;
Expand All @@ -140,6 +194,14 @@ private TiledMap createForestDemoTiles(GridPoint2 tileSize, TextureRegion grass)
return tiledMap;
}

/**
* Fills a TiledMapTileLayer with invisible tiles, creating a layer of transparent tiles.
*
* @param layer The TiledMapTileLayer to fill with invisible tiles.
* @param mapSize The size of the layer in tiles (width and height).
*/


private void fillInvisibleTiles(TiledMapTileLayer layer, GridPoint2 mapSize) {
for (int x = 0; x < mapSize.x; x++) {
for (int y = 0; y < mapSize.y; y++) {
Expand All @@ -152,7 +214,7 @@ private void fillInvisibleTiles(TiledMapTileLayer layer, GridPoint2 mapSize) {
}
}

//tile class
//tile class
public static class Tile {
private int row;
private int col;
Expand All @@ -177,85 +239,81 @@ public String getLogCoordinates() {
}
}

// grid class
public static class Grid {
private Tile[][] tiles;
// grid class
public static class Grid {
private Tile[][] tiles;

public Grid(int numRows, int numCols) {
tiles = new Tile[numRows][numCols];
public Grid(int numRows, int numCols) {
tiles = new Tile[numRows][numCols];

for (int row = 0; row < numRows; row++) {
for (int col = 0; col < numCols; col++) {
tiles[row][col] = new Tile(row,col);
for (int row = 0; row < numRows; row++) {
for (int col = 0; col < numCols; col++) {
tiles[row][col] = new Tile(row,col);
}
}
}
}

public void placeObject(int row, int col, Object object) {
if (isValidCoordinate(row, col)) {
tiles[row][col].setObject(object);
} else {
System.out.println("Invalid coordinates.");
public void placeObject(int row, int col, Object object) {
if (isValidCoordinate(row, col)) {
tiles[row][col].setObject(object);
} else {
System.out.println("Invalid coordinates.");
}
}
}

public Object getObject(int row, int col) {
if (isValidCoordinate(row, col)) {
return tiles[row][col].getObject();
} else {
System.out.println("Invalid coordinates.");
return null;
public Object getObject(int row, int col) {
if (isValidCoordinate(row, col)) {
return tiles[row][col].getObject();
} else {
System.out.println("Invalid coordinates.");
return null;
}
}
}

public String getLogCoordinates(int row, int col) {
if (isValidCoordinate(row, col)) {
return tiles[row][col].getLogCoordinates();
} else {
return "Invalid coordinates.";
public String getLogCoordinates(int row, int col) {
if (isValidCoordinate(row, col)) {
return tiles[row][col].getLogCoordinates();
} else {
return "Invalid coordinates.";
}
}
}

private boolean isValidCoordinate(int row, int col) {
return row >= 0 && row < tiles.length && col >= 0 && col < tiles[0].length;
}
private boolean isValidCoordinate(int row, int col) {
return row >= 0 && row < tiles.length && col >= 0 && col < tiles[0].length;
}

public void placeEntity(int row, int col, Object existingEntity) {
}
public void placeEntity(int row, int col, Object existingEntity) {
}

public Object getEntity(int row, int col) {
public Object getEntity(int row, int col) {
return null;
}
}
}

// Array class 1+2
public class Array {
public static void main(String[] args) {
int numRows = 8;
int numCols = 20;
// Array class 1+2
public class Array {
public static void main(String[] args) {
int numRows = 8;
int numCols = 20;

Grid grid = new Grid(numRows, numCols);
Grid grid = new Grid(numRows, numCols);

// Place an existing entity in a specific tile
int row = 3;
int col = 5;
// Replace 'Object' with the type of existing entity you want to place
Object existingEntity = new YourExistingEntity();
// Place an existing entity in a specific tile
int row = 3;
int col = 5;
// Replace 'Object' with the type of existing entity you want to place
Object existingEntity = new YourExistingEntity();

grid.placeEntity(row, col, existingEntity);
grid.placeEntity(row, col, existingEntity);

// Get the entity from a tile
Object entity = grid.getEntity(row, col);
System.out.println("Entity at " + grid.getLogCoordinates(row, col) + ": " + entity);
}
// Get the entity from a tile
Object entity = grid.getEntity(row, col);
System.out.println("Entity at " + grid.getLogCoordinates(row, col) + ": " + entity);
}

private static class YourExistingEntity {
private static class YourExistingEntity {
}
}
}





private static void fillTiles(TiledMapTileLayer layer, GridPoint2 mapSize, TerrainTile tile) {
BitmapFont font = new BitmapFont();
Expand All @@ -276,4 +334,4 @@ private static void fillTiles(TiledMapTileLayer layer, GridPoint2 mapSize, Terra
public enum TerrainType {
FOREST_DEMO
}
}
}
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