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We plan on making two different types of boss mobs in order to raise the difficulty in later waves in the game. The bosses will have unique features that separate them from the general mobs that usually appear. The bosses like the other mobs will move towards the humans and attack towers that they come in contact with.
SubFeature/component (optional)
The first boss mob will move two tiles and then stop and do a ranged attack before moving again.
The final boss mob will switch lanes every few seconds, have more health and be slower than a general mob.
Dependencies
A lot of the base features for boss mobs will overlap with the general mobs (#4) implementation. As such, similarly to general mobs the boss mobs will depend on tower features (#5) and the map features.
The feature ticket looks good. Expanding out some of the milestones and what would be required to complete them in the form of a task ticket would be great as well.
Description
We plan on making two different types of boss mobs in order to raise the difficulty in later waves in the game. The bosses will have unique features that separate them from the general mobs that usually appear. The bosses like the other mobs will move towards the humans and attack towers that they come in contact with.
SubFeature/component (optional)
The first boss mob will move two tiles and then stop and do a ranged attack before moving again.
The final boss mob will switch lanes every few seconds, have more health and be slower than a general mob.
Dependencies
A lot of the base features for boss mobs will overlap with the general mobs (#4) implementation. As such, similarly to general mobs the boss mobs will depend on tower features (#5) and the map features.
Milestones
Completion Deadline: Aug. 30
Extras (optional)
Documentation
Members
Thivan (@ThivanW) (Thivan Wijesooriya)
Ken (@lenhatminh451) (Ken Le)
Sai (@karthikeya-v) (karthik)
Yelmela (@Vishal-jodd) (Yelmela Vishal)
Deven (@dbhasin4123) (Deven)
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