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This task is to refine aspects of the economy system which was implemented in sprint 1. This involves updating images/UI, of the currency display and income turret, to be in accordance with the new guidelines set by the design committee. Also, when a drop is clicked, the player should receive some visual feedback and sound that they have gained currency.
A new currency class is to be instantiated for the mob bosses drop.
Examples
Visual Feedback: When a drop is clicked or the income turret 'mines', a label '+100' or similar shows up
Dependencies
No dependencies
Milestones
List of steps that need to be completed for this task.
Create a new currency class. Add it to the CurrencyService and make a function in the dropFactory (Sep 8)
Implement the visual feedback function to show a label when a drop is clicked (Sep 8)
Extend it so that when income turret mines, the label also appears (Sep 9)
Description
Task: Refining Economy (#121).
Feature: UI (#96 )
This task is to refine aspects of the economy system which was implemented in sprint 1. This involves updating images/UI, of the currency display and income turret, to be in accordance with the new guidelines set by the design committee. Also, when a drop is clicked, the player should receive some visual feedback and sound that they have gained currency.
A new currency class is to be instantiated for the mob bosses drop.
Examples
Dependencies
No dependencies
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Sep 10
Documentation
Member
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