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Our team has implemented the economy system last sprint, this includes:
Income Tower
Global income system (using Service)
Mob Drop
UI display of Income
This sprint, our team is looking to interact and collaborate with team 6 to complete UI tasks. We are also looking to improve the existing currency system. Here are our proposed tasks:
Tower placement
Win/Loss conditions
Map grid and AOE effects
Further quality of life changes to existing economy features
Sub Features/Component
Each member will be responsible for one of the following components:
Tower placement
UI implementation and design of winning/losing scenarios
Map grid and area of effect
Quality of life changes to current economy system
Examples
UI: The UI will display a tower which can be dragged and placed on the map
Win Condition UI: The display will "explode" when the player loses or display a victory screen when the player wins.
Area of effect: This component can be added to any entity and provides "buffs" to entities within a 1 tile radius.
Dependencies
This ticket relies on the completion of all subfeatures (task tickets):
Description
Our team has implemented the economy system last sprint, this includes:
This sprint, our team is looking to interact and collaborate with team 6 to complete UI tasks. We are also looking to improve the existing currency system. Here are our proposed tasks:
Tower placementMap grid and AOE effectsSub Features/Component
Each member will be responsible for one of the following components:
Tower placementMap grid and area of effectExamples
UI: The UI will display a tower which can be dragged and placed on the mapArea of effect: This component can be added to any entity and provides "buffs" to entities within a 1 tile radius.Dependencies
This ticket relies on the completion of all subfeatures (task tickets):
Tower placement ([Team 5] Tower placement #93)-
Map grid and area of effect ([Team 5] Map Grid and Area of Effect on entities #95)Level select screen ([Team 5] Level selection #111 )Milestones
Goal 1 (Sep 6): Planning and Scaffolding
Goal 2 (Sep 8) Code Implementation and Test Design (JUnit)
Goal 3 (Sep 10) Testing and Debugging; Integration
Goal 4 (Sep 11) Documentation
Completion Deadline: Sep 12
Extras
These features are low priority and will be implemented if ahead of schedule:
Documentation
TBA
Members
Ryan (@ryandmcneilly) (Ryan McNeilly)
Sonja (@SonjaMcNeilly) (Sonja)
Nawal (@nawal-0) (Nawal)
Jackie (@fattyhope) (Jackie)
Kevin (@Hasakev) (Kevin Luo)
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