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Task: Design and Abstraction of Economy (#19). Feature: Economy (#15).
Designing the economy system within the game. This entails dealing with the abstraction of currency, making it easier to be able to in implement more than one currency down the track. Balancing the economy also falls under this task, making decisions on how much individual turrets should cost and how much income the user can generate.
Example (optional)
Scrap mine: This will be one of the main forms of income for the user and will need to interact with the currency.
Scrap on mob death: When a mob dies it will drop scrap, increasing the user's total scrap.
Dependencies
This task does not rely on other tasks.
Milestones
List of steps that need to be completed for this task.
Goal 1 (Aug 20): Planning and Scaffolding
Design of Currency abstract class
Design on interaction with Currency class
Planning required methods needed for the class
Goal 2 (Aug 23) Code Implementation and Test Design (JUnit)
Design and implement a testing suite
Implement interaction with currency functionality
Goal 3 (Aug 26) Testing and Debugging; Integration
Description
Task: Design and Abstraction of Economy (#19).
Feature: Economy (#15).
Designing the economy system within the game. This entails dealing with the abstraction of currency, making it easier to be able to in implement more than one currency down the track. Balancing the economy also falls under this task, making decisions on how much individual turrets should cost and how much income the user can generate.
Example (optional)
Dependencies
This task does not rely on other tasks.
Milestones
List of steps that need to be completed for this task.
Goal 1 (Aug 20): Planning and Scaffolding
Goal 2 (Aug 23) Code Implementation and Test Design (JUnit)
Goal 3 (Aug 26) Testing and Debugging; Integration
Goal 4 (Aug 29) Documentation
Completion Deadline: Aug. 30
Documentation
Member
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