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[Team 1] Fix projectile effects so that burn and slow dont stack #232

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4 tasks done
gregchan550 opened this issue Oct 6, 2023 · 0 comments · Fixed by #300
Closed
4 tasks done

[Team 1] Fix projectile effects so that burn and slow dont stack #232

gregchan550 opened this issue Oct 6, 2023 · 0 comments · Fixed by #300
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bug Something isn't working sprint 4 task team 1
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gregchan550 commented Oct 6, 2023

Description

Task: Fix projectile effects so that burn and slow don't stack.

This task will be to create a new component that can be added to any entity where it will manage the effects done by projectiles - burn, slow, stun. The current implementation allows for the burn and slow to be stacked and resets their speeds to the initial speed at impact rather than their actual speed.

Milestones

List of steps that need to be completed for this task.

  • Implement component class to handle effects (Oct 10)
  • Handle burn effect (Oct 11)
  • Handle slow effect (Oct 12)
  • Handle stun effect (Oct 13)

Completion Deadline: Oct 17

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@gregchan550 gregchan550 added this to the Sprint 4 milestone Oct 6, 2023
@gregchan550 gregchan550 self-assigned this Oct 6, 2023
@MiniSoda17 MiniSoda17 added the bug Something isn't working label Oct 6, 2023
@cindyle1 cindyle1 moved this to In Progress in 2023 Studio 3 Project Oct 6, 2023
@gregchan550 gregchan550 changed the title [Team 1] Fix demon jump to work with slow [Team 1] Fix projectile effects so that burn and slow dont stack Oct 16, 2023
@MiniSoda17 MiniSoda17 linked a pull request Oct 17, 2023 that will close this issue
@MiniSoda17 MiniSoda17 moved this from In Progress to Done in 2023 Studio 3 Project Oct 17, 2023
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