You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This task will be to create a new component that can be added to any entity where it will manage the effects done by projectiles - burn, slow, stun. The current implementation allows for the burn and slow to be stacked and resets their speeds to the initial speed at impact rather than their actual speed.
Milestones
List of steps that need to be completed for this task.
Implement component class to handle effects (Oct 10)
Description
Task: Fix projectile effects so that burn and slow don't stack.
This task will be to create a new component that can be added to any entity where it will manage the effects done by projectiles - burn, slow, stun. The current implementation allows for the burn and slow to be stacked and resets their speeds to the initial speed at impact rather than their actual speed.
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct 17
Member
The text was updated successfully, but these errors were encountered: