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Team 1 Mobs & Projectile Bug fixes #300

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merged 11 commits into from
Oct 17, 2023
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MiniSoda17
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Bug Fixes

  • Properly fixed a problem with Effect projectiles like burn, slow, and stun where they would infinitely stack on top of each other, doing insane amounts of damage or making the mob movement set to 0.
  • Fixing Dragon Knight dodging and collider issues once again, where it would get stuck between walls or not dodge in the correct direction.
  • Fixed a problem where mobs would sometimes not attack because the tower placed on them was too close.
  • Fixed a problem where the deflecting fire wizard would not die.

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@BlairCannon97 BlairCannon97 left a comment

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Looks good to me!

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@Hasakev Hasakev left a comment

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LGTM

@MiniSoda17 MiniSoda17 merged commit 0943d57 into main Oct 17, 2023
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[Team 1] Mob components and task bug fixes [Team 1] Fix projectile effects so that burn and slow dont stack
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