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The projectiles will need to use Atlas to implement changes in the animation. This includes explosions, angle of fireball when being shot, and smoke. To do this the projectile class will call the animation component from the atlas file. For this sprint the single projectile's animations will be focused on which can then be replicated for other effects.
Description
Task: Projectile Animations.
Feature: Projectiles
The projectiles will need to use Atlas to implement changes in the animation. This includes explosions, angle of fireball when being shot, and smoke. To do this the projectile class will call the animation component from the atlas file. For this sprint the single projectile's animations will be focused on which can then be replicated for other effects.
Dependencies
Milestones
List of steps that need to be completed for this task.
@cindyle1
@MiniSoda17
Extra
Completion Deadline: Sep. 11
Documentation
Member
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