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The implementation of #93 and Area of effects relies heavily on the implementation of the map grid. This task will look to create a basic grid class that all entities will be placed on. Each lane on the map grid will be independent of each other in terms of mobs and interaction (this is subject to change)
We will need to interact with the GameArea files and communicate with Team 3 for this feature.
The AOE effect will be implemented after the map grid which will be a component that can be added to any entity (i.e. turrets or engineers) such that any entity in a 1 tile radius of the entity receives a temporary "buff". This will be heavily reliant on the implementation the grid.
Example
This is the map grid where enemy mobs traverse, turrets are placed and where everything will operate.
The AOE effect will provide temporary buffs to nearby ally entities if they are within a 1 tile radius.
Dependencies
The AOE class relies on the implementation of the map grid class.
Milestones
List of steps that need to be completed for this task.
Task Ticket: Map Grid and Area of Effect on Entities
Task: Implementation of the map grid and AOE component class on entities.
Feature: #96
This is an extension of the feature ticket, #25
Description
The implementation of #93 and Area of effects relies heavily on the implementation of the map grid. This task will look to create a basic grid class that all entities will be placed on. Each lane on the map grid will be independent of each other in terms of mobs and interaction (this is subject to change)
We will need to interact with the GameArea files and communicate with Team 3 for this feature.
The AOE effect will be implemented after the map grid which will be a component that can be added to any entity (i.e. turrets or engineers) such that any entity in a 1 tile radius of the entity receives a temporary "buff". This will be heavily reliant on the implementation the grid.
Example
This is the map grid where enemy mobs traverse, turrets are placed and where everything will operate.
The AOE effect will provide temporary buffs to nearby ally entities if they are within a 1 tile radius.
Dependencies
The AOE class relies on the implementation of the map grid class.
Milestones
List of steps that need to be completed for this task.
Goal 1 (Sep 6): Planning and Scaffolding
Goal 2 (Sep 8) Code Implementation and Test Design (JUnit)
Goal 3 (Sep 10) Testing and Debugging; Integration
Goal 4 (Sep 11) Documentation
Completion Deadline: Sep. 12
Documentation
Member
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