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Team 2 towers #126
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Merged
Team 2 towers #126
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…to make an upgrade to the tower. No upgrade types do anything yet.
…ttack stat in the CombatStatsComponent of the same entity.
…to CombatStatsComponent to alter the fullHealth variable.
…ied tower.json and baseTowerConfigs
… added functionality to TowerCombatTask for supporting fire rate upgrades.
…procedure for a certain duration in order to apply knock-back on moving entities
…er types of entities
…ug at the moment where when one entity gets disposed, all other TNT_Towers lose their animation component
…function of Entity
Team 2 alasdair branch
…ose in AnimationRenderComponent
…pleted the createFireTower method in TowerFactory.
…ower.png, stun_tower.atlas and finished the base functionality for createStunTower method in TowerFactory.
… to DroidTower's animations
… shots per second.
…han just weapon towers.
updated to return without editing firerate if division by zero is attempted.
Fixed failing test after previous edit
Team 2 alasdair branch
…troller and mehtod in towerFactory classes.
Created and implemented animations for StunTower and FireTower.
…ding to game events
Happy for this merge to go ahead, clear and well documented
@ElanagaiArivuchelvan you should be able to get someone from your team to approve this PR, it's only merges to main that need reviewers from other teams |
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