Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Team 2 towers #126

Merged
merged 45 commits into from
Sep 10, 2023
Merged

Team 2 towers #126

merged 45 commits into from
Sep 10, 2023

Conversation

ElanagaiArivuchelvan
Copy link

No description provided.

AlasdairS4698737 and others added 30 commits August 31, 2023 19:55
…to make an upgrade to the tower. No upgrade types do anything yet.
…ttack stat in the CombatStatsComponent of the same entity.
…to CombatStatsComponent to alter the fullHealth variable.
… added functionality to TowerCombatTask for supporting fire rate upgrades.
…procedure for a certain duration in order to apply knock-back on moving entities
…ug at the moment where when one entity gets disposed, all other TNT_Towers lose their animation component
…pleted the createFireTower method in TowerFactory.
…ower.png, stun_tower.atlas and finished the base functionality for createStunTower method in TowerFactory.
@The-AhmadAA
Copy link
Contributor

@ElanagaiArivuchelvan you should be able to get someone from your team to approve this PR, it's only merges to main that need reviewers from other teams

@V4N5HM V4N5HM merged commit c383c8a into Team6 Sep 10, 2023
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

6 participants