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Team 2 UI alasdair #198

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merged 19 commits into from
Oct 1, 2023
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5cb1b29
Added code for custom cursor
Death7Bed Sep 15, 2023
6ca65c1
Cursor added
Death7Bed Sep 16, 2023
cd34e9c
Created a method to implement different types of button universally
Moksh-Mehta7 Sep 17, 2023
f262c86
Added Cursor
Moksh-Mehta7 Sep 19, 2023
6fb4eee
Created asset loader
Gaganx0 Sep 19, 2023
6cdb4ab
Fixed typo in tower image loading process
AlasdairS4698737 Sep 20, 2023
2c9ee78
Merge branch 'Team-3' into team-2-ui-Alasdair to access button implem…
AlasdairS4698737 Sep 20, 2023
7bf761f
Added MainGamePauseDisplay as a component to the ui creation in MainG…
AlasdairS4698737 Sep 21, 2023
b43162a
Added PauseMenuContinueButton, PauseMenuSettingsButton, PauseMenuPlan…
AlasdairS4698737 Sep 21, 2023
0f9f0d6
Added PauseMenuFactory to allow the creation of the pause menu entity…
AlasdairS4698737 Sep 22, 2023
bf18b01
PauseMenuFactory now registers the created entity with EntityService.
AlasdairS4698737 Sep 23, 2023
e0f2eb1
Implemented pause menu button classes. Have not implemented renderer …
AlasdairS4698737 Sep 24, 2023
29192a8
Implemented pausing the game in PauseMenuTimeStopComponent via disabl…
AlasdairS4698737 Sep 25, 2023
fb25a74
Added screen change functionality to pause menu buttons. Noted some c…
AlasdairS4698737 Sep 25, 2023
42179a4
Adjusted location of pause menu buttons to fit center of screen better.
AlasdairS4698737 Sep 27, 2023
e095797
Implemented the wave timer pausing when the pause menu is opened. ISS…
AlasdairS4698737 Sep 27, 2023
c1b69da
Revert "Implemented the wave timer pausing when the pause menu is ope…
AlasdairS4698737 Sep 28, 2023
036037c
Added the background to the pause menu buttons.
AlasdairS4698737 Sep 29, 2023
fc2cd97
Added a counter to PauseMenuFactory to prevent duplicate pause menus …
AlasdairS4698737 Sep 29, 2023
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7 changes: 7 additions & 0 deletions source/core/assets/configs/text.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
{
"com.badlogic.gdx.graphics.g2d.BitmapFont": {
"default": {
"file": "images/ui/font.fnt"
}
}
}
Binary file added source/core/assets/images/ui/Button_Bg.png
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99 changes: 99 additions & 0 deletions source/core/assets/images/ui/font.fnt
Original file line number Diff line number Diff line change
@@ -0,0 +1,99 @@
info face="Times New Roman" size=-32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=0 aa=1 padding=0,0,0,0 spacing=0,0 outline=0
common lineHeight=37 base=29 scaleW=256 scaleH=128 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
page id=0 file="font.png"
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147 changes: 15 additions & 132 deletions source/core/src/main/com/csse3200/game/areas/ForestGameArea.java
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.factories.*;
import com.csse3200.game.physics.PhysicsLayer;
import com.csse3200.game.screens.AssetLoader;
import com.csse3200.game.utils.math.RandomUtils;
import com.csse3200.game.services.ResourceService;
import com.csse3200.game.services.GameEndService;
Expand All @@ -24,6 +25,7 @@


import static com.csse3200.game.entities.factories.NPCFactory.createGhost;
import static com.csse3200.game.screens.AssetLoader.loadAllAssets;

import java.util.ArrayList;
import java.util.TimerTask;
Expand All @@ -35,7 +37,7 @@ public class ForestGameArea extends GameArea {
private static final int NUM_GHOSTS = 0;
private static final int NUM_GRUNTS = 5;
private static final int NUM_BOSS = 4;

private AssetLoader assetLoader;

private static final int NUM_BOSSKING2=3;
private static final int NUM_BOSSKING1=1;
Expand All @@ -49,118 +51,8 @@ public class ForestGameArea extends GameArea {
private static final GridPoint2 PLAYER_SPAWN = new GridPoint2(0, 0);
// Temporary spawn point for testing
private static final float WALL_WIDTH = 0.1f;

// Required to load assets before using them
private static final String[] forestTextures = {
"images/desert_bg.png",
"images/ice_bg.png",
"images/lava_bg.png",
"images/projectiles/projectile.png",
"images/ingamebg.png",
"images/box_boy_leaf.png",
"images/background/building1.png",
"images/ghost_1.png",
"images/grass_2.png",
"images/grass_3.png",
"images/hex_grass_1.png",
"images/background/mountain.png",
"images/ghost_king.png",
"images/ghost_1.png",
"images/terrain 2 normal.png",
"images/terrain 2 hex.png",
"images/hex_grass_2.png",
"images/hex_grass_3.png",
"images/iso_grass_1.png",
"images/iso_grass_2.png",
"images/iso_grass_3.png",
"images/towers/turret.png",
"images/towers/turret01.png",
"images/towers/turret_deployed.png",
"images/towers/fire_tower_atlas.png",
"images/towers/stun_tower.png",
"images/background/building2.png",
"images/mobs/robot.png",
"images/mobs/boss2.png",
"images/mobs/Attack_1.png",
"images/mobs/Attack_2.png",
"images/mobs/Charge_1.png",
"images/mobs/Charge_2.png",
"images/mobs/Dead.png",
"images/mobs/Enabling-5.png",
"images/mobs/satyr.png",
"images/mobs/Hurt.png",
"images/mobs/Idle.png",
"images/mobs/rangeBossRight.png",
"images/towers/wallTower.png",
"images/background/building2.png",
"images/iso_grass_3.png",
"images/terrain_use.png",
"images/Dusty_MoonBG.png",
"images/economy/scrap.png",
"images/economy/crystal.png",
"images/economy/econ-tower.png",
"images/projectiles/bossProjectile.png",
"images/towers/mine_tower.png",
"images/towers/TNTTower.png",
"images/towers/DroidTower.png",
"images/projectiles/basic_projectile.png",
"images/projectiles/mobProjectile.png",
"images/projectiles/engineer_projectile.png",
"images/projectiles/mobKing_projectile.png",
"images/projectiles/snow_ball.png",
"images/projectiles/burn_effect.png",
"images/projectiles/stun_effect.png",
"images/projectiles/firework_anim.png",
"images/projectiles/pierce_anim.png",
"images/projectiles/snow_ball.png"
};
private static final String[] forestTextureAtlases = {
"images/economy/econ-tower.atlas",
"images/terrain_iso_grass.atlas",
"images/ghost.atlas",
"images/mobs/boss2.atlas",
"images/ghostKing.atlas",
"images/towers/turret.atlas",
"images/towers/turret01.atlas",
"images/mobs/xenoGrunt.atlas",
"images/towers/fire_tower_atlas.atlas",
"images/towers/stun_tower.atlas",
"images/mobs/xenoGruntRunning.atlas",
"images/xenoGrunt.atlas",
"images/mobs/robot.atlas",
"images/mobs/rangeBossRight.atlas",
"images/towers/DroidTower.atlas",
"images/mobs/robot.atlas",
"images/mobs/rangeBossRight.atlas",
"images/towers/TNTTower.atlas",
"images/projectiles/basic_projectile.atlas",
"images/projectiles/bossProjectile.atlas",
"images/projectiles/mobProjectile.atlas",
"images/projectiles/mobProjectile.atlas",
"images/projectiles/engineer_projectile.atlas",
"images/projectiles/mobKing_projectile.atlas",
"images/projectiles/snow_ball.atlas",
"images/projectiles/pierce_anim.atlas",
"images/projectiles/burn_effect.atlas",
"images/projectiles/firework_anim.atlas",
"images/projectiles/mobProjectile.atlas",
"images/projectiles/stun_effect.atlas"
};
private static final String[] forestSounds = {
"sounds/Impact4.ogg",
"sounds/economy/click.wav",
"sounds/economy/click_1.wav",
"sounds/towers/gun_shot_trimmed.mp3",
"sounds/towers/deploy.mp3",
"sounds/towers/stow.mp3",
"sounds/engineers/firing_auto.mp3",
"sounds/engineers/firing_single.mp3",
"sounds/projectiles/on_collision.mp3",
"sounds/projectiles/explosion.mp3"
};
private static final String backgroundMusic = "sounds/background/Sci-Fi1.ogg";
private static final String[] forestMusic = {backgroundMusic};


private final TerrainFactory terrainFactory;

private Entity player;
Expand All @@ -181,6 +73,9 @@ public ForestGameArea(TerrainFactory terrainFactory) {
super();
this.terrainFactory = terrainFactory;
}
public void setAssetLoader(AssetLoader assetLoader) {
this.assetLoader = assetLoader;
}

// Add this method to start the wave spawning timer when the game starts.
private void startWaveTimer() {
Expand Down Expand Up @@ -227,7 +122,7 @@ private void spawnWave() {
@Override
public void create() {
// Load game assets
loadAssets();
loadAllAssets();
displayUI();
spawnTerrain();

Expand Down Expand Up @@ -654,27 +549,15 @@ private void playMusic() {
music.play();
}

private void loadAssets() {
logger.debug("Loading assets");
ResourceService resourceService = ServiceLocator.getResourceService();
resourceService.loadTextures(forestTextures);
resourceService.loadTextureAtlases(forestTextureAtlases);
resourceService.loadSounds(forestSounds);
resourceService.loadMusic(forestMusic);

while (!resourceService.loadForMillis(10)) {
// This could be upgraded to a loading screen
logger.info("Loading... {}%", resourceService.getProgress());
}
}



private void unloadAssets() {
logger.debug("Unloading assets");
ResourceService resourceService = ServiceLocator.getResourceService();
resourceService.unloadAssets(forestTextures);
resourceService.unloadAssets(forestTextureAtlases);
resourceService.unloadAssets(forestSounds);
resourceService.unloadAssets(forestMusic);
if (assetLoader != null) {
AssetLoader.unloadAllAssets(); // Use the AssetLoader to unload assets if it's not null
} else {
logger.error("AssetLoader is not set. Cannot unload assets.");
}
}

@Override
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ public void create() {
for (int i = 0; i < 2; i++) {
// Use "building1" for the first tower and "building2" for the second tower
skin.add("default", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
skin.add("building1", new Texture("images/towers/WallTower.png"));
skin.add("building1", new Texture("images/towers/wallTower.png"));
// Load textures for building1 and building2
towers1[i] = new Image(skin, "building1");
towers1[i].setBounds(Gdx.graphics.getWidth() * 40f / 100f, Gdx.graphics.getHeight() * 80f / 100f, 100, 100);
Expand Down Expand Up @@ -142,7 +142,7 @@ public void touchUp(InputEvent event, float x, float y, int pointer, int button)
for (int i = 0; i < 2; i++) {
// Use "building1" for the first tower and "building2" for the second tower
skin.add("default", new Label.LabelStyle(new BitmapFont(), Color.WHITE));
skin.add("building2", new Texture("images/towers/WallTower.png"));
skin.add("building2", new Texture("images/towers/wallTower.png"));
towers2[i] = new Image(skin, "building2");
towers2[i].setBounds(Gdx.graphics.getWidth() * 50f / 100f, Gdx.graphics.getHeight() * 80f / 100f, 100, 100);
stage.addActor(towers2[i]);
Expand Down
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