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Merge pull request #1081 from priyashuu/main
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added snake game
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UTSAVS26 authored Nov 5, 2024
2 parents 173f5d4 + 505512c commit 92b2724
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112 changes: 112 additions & 0 deletions Game_Development/SnakeGame/main.py
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import pygame
import random
import sys

# Initialize pygame
pygame.init()

# Screen dimensions and setup
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 400
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Snake Game")

# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)

# Game variables
snake_size = 20
snake_speed = 15
snake_pos = [100, 50]
snake_body = [[100, 50], [80, 50], [60, 50]]
direction = 'RIGHT'
change_to = direction
score = 0

# Food
food_pos = [random.randrange(1, (SCREEN_WIDTH // snake_size)) * snake_size,
random.randrange(1, (SCREEN_HEIGHT // snake_size)) * snake_size]
food_spawn = True

# Fonts
font = pygame.font.SysFont('Arial', 24)

# Game over function
def game_over():
screen.fill(BLACK)
game_over_text = font.render(f"Game Over! Your score: {score}", True, WHITE)
screen.blit(game_over_text, [SCREEN_WIDTH // 2 - 100, SCREEN_HEIGHT // 2])
pygame.display.flip()
pygame.time.sleep(2)
pygame.quit()
sys.exit()

# Main game loop
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and direction != 'DOWN':
change_to = 'UP'
elif event.key == pygame.K_DOWN and direction != 'UP':
change_to = 'DOWN'
elif event.key == pygame.K_LEFT and direction != 'RIGHT':
change_to = 'LEFT'
elif event.key == pygame.K_RIGHT and direction != 'LEFT':
change_to = 'RIGHT'

# Update direction
direction = change_to

# Move the snake
if direction == 'UP':
snake_pos[1] -= snake_size
elif direction == 'DOWN':
snake_pos[1] += snake_size
elif direction == 'LEFT':
snake_pos[0] -= snake_size
elif direction == 'RIGHT':
snake_pos[0] += snake_size

# Snake body growing mechanism
snake_body.insert(0, list(snake_pos))
if snake_pos == food_pos:
score += 10
food_spawn = False
else:
snake_body.pop()

if not food_spawn:
food_pos = [random.randrange(1, (SCREEN_WIDTH // snake_size)) * snake_size,
random.randrange(1, (SCREEN_HEIGHT // snake_size)) * snake_size]
food_spawn = True

# Game Over conditions
if (snake_pos[0] < 0 or snake_pos[0] > SCREEN_WIDTH - snake_size or
snake_pos[1] < 0 or snake_pos[1] > SCREEN_HEIGHT - snake_size):
game_over()

for block in snake_body[1:]:
if snake_pos == block:
game_over()

# Fill screen and draw snake and food
screen.fill(BLACK)
for pos in snake_body:
pygame.draw.rect(screen, GREEN, pygame.Rect(pos[0], pos[1], snake_size, snake_size))

pygame.draw.rect(screen, RED, pygame.Rect(food_pos[0], food_pos[1], snake_size, snake_size))

# Display score
score_text = font.render(f"Score: {score}", True, WHITE)
screen.blit(score_text, [0, 0])

# Refresh game screen and set FPS
pygame.display.update()
clock.tick(snake_speed)
2 changes: 2 additions & 0 deletions Project-Structure.md
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* [Main](Game_Development/PingPong/main.py)
* Rock-Paper-Scissors
* [Rps](Game_Development/Rock-Paper-Scissors/RPS.py)
* Snakegame
* [Main](Game_Development/SnakeGame/main.py)
* Snake Game
* [Snake](Game_Development/Snake_Game/Snake.py)
* Space Quiz.Py
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