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Change builtin audio group check to 1.0.0.1250 #1788

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Jun 2, 2024
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2 changes: 1 addition & 1 deletion UndertaleModLib/UndertaleData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -517,7 +517,7 @@ public int GetBuiltinSoundGroupID()
{
// It is known it works this way in 1.0.1266. The exact version which changed this is unknown.
// If we find a game which does not fit the version identified here, we should fix this check.
return TestGMS1Version(1354, 161, true) ? 0 : 1;
return TestGMS1Version(1250, 161, true) ? 0 : 1;
}

/// <summary>
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