-
Notifications
You must be signed in to change notification settings - Fork 120
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[MTT-9216] DA Sample Change sort layer and color of fire prefab to bring it to foreground #250
base: develop
Are you sure you want to change the base?
[MTT-9216] DA Sample Change sort layer and color of fire prefab to bring it to foreground #250
Conversation
looks like this for me: |
Yes, I understood the ticket that way that the smoke renders only behind the fire and that that should be fixed. So I changed the sort layer in order to let the smoke render also in front of the fire. |
@fernando-cortez Did I interpret the ticket correctly? |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
So, rendering-wise, it looks great.
But I'm not so sure if this fits the same art style anymore? It's very realistic looking flames + smoke, while the rest of the environment is toon shaded & simplified.
Could we add style to it to make it fit the game look?
Description
Change sort layer of fire to bring it to foreground
Issue Number(s)
https://jira.unity3d.com/browse/MTT-9216
Contribution checklist